Generationship Playtest
Playing now
0+0 vs. yesterday
—of peak
All-time peak
010 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Changes from 0.100.2 to 0.101.7 Fixes · autopilot: Manual setting Takeoff were in wrong default height in some cases · camera: Fixed snap to bounds special cases · camera: Fixed q e in overview camera Mode could change the rotation in in ship mode · cargocapsule: Fixed reserved units were not set correctly at the creation of the container · crewcapsule: Using also Simulation Users for Crew Capusle · docking: Fixed errors with… | 19801638 | |
| Game update | Changes from 0.100.1 to 0.100.2 Fixes · savegame: Support KelperOrbit in Savegames · savegame: Fixed savegame issue with new KeplerOrbit · ui: Fixed rooms without water show that resources are destroyed on dismantle Added · test: Added automated test for missing meshes · ui: Created basic StarMap (not visible yet) | 18444715 | |
| Game update | Changes from 0.100.0 to 0.100.1 Fixes · event: Bombardment makes a bad mood ¹ · graphics: Fixed Large CO2 Scrubber was not visible anymore · setup: Fixed small CO2 Scrubber model position ¹ · simulation: Fixed Events affected Persons that have no simulation entity yet ¹ · thermal: Fixed Temerature update was wrong when creating new Sections ¹ · ui: Fixed Positioning of UnderConstruction icon of storages in room selection pane… | 18441225 | |
| In-game event | Update 0.100 Radiation We reached version 0.100! A long journey lies behind us, and the game keeps improving. In this iteration, radiation was added as a new gameplay element. Radiation As always, I aimed to use scientifically accurate values. Radiation in space comes mainly from solar activity and cosmic rays. While in Earth's orbit, you're still partially protected by the planet's magnetic field—but that protection… | 18425006 | |
| Game update | Changes from 0.99.4 to 0.100.0 Fixes · savegame: Fixed missing CO2ScrubberSmall in special cases · simulation: Fixed Temperature problem when closing door before a room construction has been started ¹ · warnings: Fixed warnings where radiationdose users were not removed correctly Added · help: Added ResourceTypes with details to Help · help: Added Help for Radiation · item: Added Magnetic Generator Model and Paint · simulati… | 18425006 | |
| Game update | Changes from 0.99.3 to 0.99.4 Fixes · savegame: Fixed bug in savegames due of last version · simulation: Fixed destroy Rooms Resources (like water) on dismantle · simulation: Fixed missing event for room water · tutorial: Some smaller tutorial fixes · ui: Fixed resource containers not showing the users in special cases anymore Added · radiation: Finished Room Pump Interior Item · radiation: Added Waterpump has now a visual… | 18376254 | |
| Game update | Changes in 0.99.3 Fixes · feedback: Prevent showing UserFeedback when intro is running ¹ · logging: Fixed Remote Logging · radiation: Fixed not updated radiation on newly created rooms · savegame: Fixed bug where doors of new rooms were not serialized properly (in latest version) · ui: Fixed License Restriction ui problems in Tutorials Added · roompart: Added different cost for different RoomTypes · roomtype: Ad… | 18337479 | |
| Game update | Changes from 0.98.2 to 0.99.2 Fixes · audio: Fixed Talking Audio Sound started before the other person arrived · calculation: Added Consistency check for wrong caluclated appearance value ¹ · crash: Endless loops that create Special events will be ignored and not crashing the game anymore. ² · dying: Fixed more problems of missing cleanup at dying persons · dying: Fixed problem with dying persons · endlessloop: Fixed endles… | 18295729 | |
| In-game event | Update 0.99 Events and Sound After a longer break without updates, we're back! The reason: a big move back to Germany. Everything is now up and running again, and development has continued. The main focus of this update: events – dynamic situations that affect gameplay in interesting ways. Big Event Events now occur randomly over time and can include multiple effects at once. For example, supply routes from Earth might get… | 18218974 | |
| Game update | Changes from 0.98.0 to 0.98.3 Changes from 0.98.0 to 0.98.3 Fixes · caching: Fixed problem with broken cache files. Destroy the old caches to recreate them. ¹ · errors: Fixed error spam and wrong visualized paths when persons are on a mission ¹ · exception: Fixed nullpointer on first start · i18n: Fixed missing speech and outdated text in a tutorial · o2mask: Persons put o2 mask back on high co2 levels · overlay: Fixed flic… | 17704620 | |
| Game update | Changes from 0.97.23 to 0.98.0 Fixes · crafting: Fixed second Plastic recipe was not working well ³ · error: Fixed Exception while autosave · interaction: Fixed in special cases the items could not be canceled a construction · metric: Fixed Emergency sleep was often over the normal sleepings priority ¹ · overlay: Some Overlay IDs might have overlaped in special situations · overlay: Fixed overlay usage in special cases with… | 16361537 | |
| In-game event | Update 0.98 Room Levels This update brings added depth to crew quarters, significant performance optimizations, and substantial gameplay enhancements. Residence Mood Crew members now have expectations regarding their accommodations, with room requirements based on skill levels. High-skilled workers need higher room levels, and their mood is influenced by the room's setup and the presence of liked or disliked items in… | — | |
| Game update | Changes from 0.97.19 to 0.97.23 Fixes · crafting: Fixed Crafting of one Plastic Recipe could not be chosen ¹ · error: Fixed Eula-Check in special case cuasing an exception · exception: Fixed rare exception in simulation when updating special activity icons in special cases · json: Fixed how to deal with broken bool values · overlay: Fixed PathOverlay for construction storages · pimenu: Fixed Activities that are stopped becaus… | 16279271 | |
| Game update | Changes in 0.97.19 Fixes · exception: Fixed exception in UI and log better · i18n: Fixed Small Typo · metric: Fixed some problems with metrics, where persons didn't priotise the nearest task in edge cases · performance: Fixed some performance issues related to useless ship energy updates in big ships · simulation: Simulation did too much, due to high metric calculation in the task change listener · simulation: Fi… | 16195132 | |
| Game update | Changes from 0.97.16 to 0.97.18 Fixes · exception: Fixed very rare exception when a lot is logged from different threads · shortcut: Using space in a textbox slows did not slow down the simulation anymore. · simulation: Simulation Error when removing someone with 2 assigned shuttlebays Improved · debug: High Performance mode also enforce simulation burst (if not disabled) · debug: Reduced unnecessary Dirty calls for UI while… | 16116649 | |
| Game update | Changes from 0.97.8 to 0.97.16 Fixes · animation: Fixed animation Position for new Environment Items · animation: Fixed wrong aligned Persons talking to each other · clone: Clone also clones the increaseEfficiencyPriority · construction: Fixed Room Construction Resources for Door when using non interior items · debugging: Fixed slow simulation when having consistency checks enabled in special cases · error: Fixed error when… | 16092466 | |
| Game update | Changes from 0.97.4 to 0.97.8 Fixes · exception: Handle rare exception in savegames · exception: Fixed exception in ui in rare cases after loading a game · exception: Fixed Exception with removed doors in an not started room in special situations · graphic: Fixed wrong textures when changing the floor texture when the room is still in construction · overlay: Fixed moving Room Problem Icon in special cases · savegame: Fixed… | 15925237 | |
| Game update | Changes from 0.97.0 to 0.97.4 Fixes · crafting: All new Environment elements can now be crafted at simple and advanced workbench. · editor: Fixed Entity Naming in reported savegames for debugging · error: Added Consistency and autorepair for container user is null problem · exception: Fixed exception when building a new room · interaction: Fixed Flickering of interior item placement after placing an item in special situatio… | 15864408 | |
| In-game event | Update 0.97 Crew Traits This update adds more individuality to each crew member. They now have specific likes, dislikes, and unique traits. General Traits Crew members now have various traits that significantly impact their behavior. These traits fall into different categories such as General, Social, Free Time, and more. They influence aspects like work speed, movement speed, sleep needs, and much more. Likes and Dis… | — | |
| Game update | Changes from 0.96.3 to 0.97.0 Fixes · animation: Another fix for the animation path visualize of fast and slow persons in special cases · consistency: Fixed consistency checks were done in the middle of the simulation, so they might be false positive · consistency: Fixed Consistency check was done at a wrong time · crash: Fixed crashes on larger ships · crash: Fixed crash in very rare cases due to threaded access to unity v… | 15789562 | |
| Game update | Changes from 0.95.1 to 0.96.3 Fixes · animation: Person waited too much after finishing an activity · animation: Talk to other person was not aligned correct in some special cases · animation: Fixed Animation in the first animation clip is not updating correct · animation: Fixed missing animation for newly created/loaded persons before they are generated · animation: Fixed missing end animation when stopping an activity man… | 15635014 | |
| In-game event | Update 0.96 Advanced Person Needs In this update, we’ve focused on enhancing the crew’s experience with new needs and interior items. Fun Need A new "Fun" need has been introduced for the crew, along with small and medium items to boost fun. In future updates, traits will be added, allowing crew members to enjoy their favorite activities even more. One of these fun items is the interactive starmap screen, where the crew can exp… | — | |
| Game update | Changes in 0.95.1 Fixes · graphics: FillState Shader for Battery and GasStorage is now perfect aligned · savegame: Fixed missing DontPersist when placing a new Room · simulation: Fixed possible endless loops and warnings at usage of a battery · simulation: Temperature effect on Person was not removed completely · ui: Fixed errorlogs related to DropDownElement Escape key registration. · ui: Fixed errors related t… | 15467676 | |
| In-game event | Update 0.95 Person Groups The main part of this iteration focuses on person groups, making it easier to manage large numbers of people and introducing new features to control their behavior. Person Groups Each person can now be assigned to a specific group, which you can define yourself. Group members share the same uniform color, which you can customize. You can also adjust the slots assigned to group members. Configur… | — | |
| Game update | Changes from 0.94.13 to 0.95.0 Fixes · dayschedule: EmergencySleep was priotised above normal sleep in working time · graphics: Removed special cloths when wearing the uniform · interaction: Fixed wrong auto rotated interior items when pointing to a wall · simulation: Fixed warnings due to not removed construction worker · simulation: Fixed maintain did not remove User after stopped · simulation: Person did not prefere its o… | 15272736 | |
| Game update | Changes from 0.94.9 to 0.94.13 Fixes · crash: Fixed crash, due to unity Core Bugs when saving a game in special cases · discord: Fixed internal server error and show a nice error with solutions when trying to connect to discord without letting the bot send a private message to the user. · editor: Bugfix for entity inspector (internal) · savegame: Fixed missing custom player colors in blueprints · savegame: Fixed problems wit… | 15259537 | |
| Game update | Changes from 0.94.7 to 0.94.9 Fixes · animation: Doors leak air effect was on for a second after loading a game · bug: Added WaitForEmpty State for Room Dismantle, to fixed special situation with unconcious persons · bug: When creating a circle of rooms, you can now remove one of the doors to break it. · error: Fixed an error log when starting special craftings · error: Fixed error log when had a construction storage connec… | 15057116 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.