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Generationship PlaytestEventsChanges from 0.97.19 to 0.97.23
Game update

Changes from 0.97.19 to 0.97.23

Generationship Playtest · published 4 Nov 2024, 02:27 UTC · build 16279271

All eventsPlayers around this dateRead on Steam

Fixes

  • crafting: Fixed Crafting of one Plastic Recipe could not be chosen ¹
  • error: Fixed Eula-Check in special case cuasing an exception
  • exception: Fixed rare exception in simulation when updating special activity icons in special cases
  • json: Fixed how to deal with broken bool values
  • overlay: Fixed PathOverlay for construction storages
  • pimenu: Fixed Activities that are stopped because of low condition could be used by the player
  • simulation: Prevent all doors can be dismantled in special cases ¹
  • simulation: Persons could idle in not finished rooms in special cases
  • simulation: Fixed problem with wrong energy usage estimation in special cases with workers and not enough energy
  • simulation: Fixed Condition Problem was not shown in special situations
  • ui: Fixed private button was in the wrong state ²
  • ui: Fixed Like/Dislike Text was wrong in ResidenceMood Tooltip
  • ui: Fixed misscalculation of AirVolume with unbuild rooms
  • ui: Some Tasks had bad Headlines (resourcename was not needed)
  • ui: Only show resourceType of Activity if its a transport task (problem with increase efficiency)
  • ui: Prevent creating blueprints names having illegal fileextension special chars when storing it on the harddrive


Added

  • i18n: Support for <help> Tags to show it as a Questionmark with tooltip, to add more infos without extra code.
  • interaction: Clicking on an already selected person will move the camera to it.
  • pimenu: Added Recipe Tooltips to Change erecipe in PiMenu
  • pimenu: Added current Assigned Person to PiMenu
  • pimenu: Added to increase efficiency to the efficiency item
  • ui: Added consumer/producers for Environment variables (like Appearance or noise)
  • ui: Added Switch to Dock for Supplyship menu
  • ui: Added Skill-Details also to the Skill Tooltip on persons, to see what they can do
  • ui: Added WantedRoomLevel to Supplyship Recrute Panel
  • ui: Added Task Description to the Task Tooltips
  • ui: Added hint for next person below the Supply Person Recrutement


Improved

  • changelog: Added Support for @ name for ChangeLogs to thank to community members ²
  • i18n: Named default Group different, to indicate that there are more groups
  • savegame: Only add the old Version warning when loading a game, when it might be a problem like for very old versions ²
  • simulation: Only count like and dislike items in the residence when its finished
  • timewarp: Make good estimation for Increase Efficiency Task Timewarps
  • tutorial: Mention Required Engineer skill to Tutorial
  • ui: Improved Environment Effect UI when dropping new InteriorItems
  • ui: Disable red highlight animation when a problem of persons in the PersonOverview appears
  • ui: Only show ResourceUsers that are really doing something
  • ui: Added Scrollbars when having too many supplyships
  • ui: Hide Education from group schedule
  • ui: Replaced Cost of a new Supplyship wtih general value elements


Balancing

  • fire: Fire also reduce Cleanliness of the room
  • humidity: Make Environment items less effected by high humidity
  • metric: Make Eating and Drinking more important than fun

Thanks to Szenario¹, Hanniah² for ideas, reports, suggestions or contribution.

More from Generationship Playtest

Other announcements

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In-game event18 Jan 2026Gyroscope Control UpdateThis update focuses on onboarding: a new in-game Help window and a fresh tutorial flow make it much easier to learn navigation and ship operations. Along the way we also added gyroscope control, navigation and docking polish, and input improvements so everything feels more reliable. Navigation Tutorial System A new tutorial guides you through the basics of navigation step by step, from understa…In-game event2 Jan 2026Navigation Plan UpdateThis iteration introduces the Navigation Plan system, enabling autonomous orbital maneuvers like docking, orbit changes, and interplanetary transfers. The crew now handles autopilot selection and maneuver planning autonomously. 🌌 The Navigation Plan System The navigation system has evolved significantly! We've introduced a comprehensive Navigation Plan system that enables your ships to perform…In-game event13 Oct 2025Supply Ship UpdateWe’ve completely overhauled the SupplyShip: handling is tighter, stages are fully integrated, and Crew Capsules now manage oxygen and food just like on the main ship. Low-altitude operations are more stable than ever thanks to the new Surface Mode, while the polished time and astronomical systems make every mission precise and reliable. The New Supply Ship The SupplyShip handling has been compl…