Fixes
- crafting: Fixed Crafting of one Plastic Recipe could not be chosen ¹
- error: Fixed Eula-Check in special case cuasing an exception
- exception: Fixed rare exception in simulation when updating special activity icons in special cases
- json: Fixed how to deal with broken bool values
- overlay: Fixed PathOverlay for construction storages
- pimenu: Fixed Activities that are stopped because of low condition could be used by the player
- simulation: Prevent all doors can be dismantled in special cases ¹
- simulation: Persons could idle in not finished rooms in special cases
- simulation: Fixed problem with wrong energy usage estimation in special cases with workers and not enough energy
- simulation: Fixed Condition Problem was not shown in special situations
- ui: Fixed private button was in the wrong state ²
- ui: Fixed Like/Dislike Text was wrong in ResidenceMood Tooltip
- ui: Fixed misscalculation of AirVolume with unbuild rooms
- ui: Some Tasks had bad Headlines (resourcename was not needed)
- ui: Only show resourceType of Activity if its a transport task (problem with increase efficiency)
- ui: Prevent creating blueprints names having illegal fileextension special chars when storing it on the harddrive
Added
- i18n: Support for <help> Tags to show it as a Questionmark with tooltip, to add more infos without extra code.
- interaction: Clicking on an already selected person will move the camera to it.
- pimenu: Added Recipe Tooltips to Change erecipe in PiMenu
- pimenu: Added current Assigned Person to PiMenu
- pimenu: Added to increase efficiency to the efficiency item
- ui: Added consumer/producers for Environment variables (like Appearance or noise)
- ui: Added Switch to Dock for Supplyship menu
- ui: Added Skill-Details also to the Skill Tooltip on persons, to see what they can do
- ui: Added WantedRoomLevel to Supplyship Recrute Panel
- ui: Added Task Description to the Task Tooltips
- ui: Added hint for next person below the Supply Person Recrutement
Improved
- changelog: Added Support for @ name for ChangeLogs to thank to community members ²
- i18n: Named default Group different, to indicate that there are more groups
- savegame: Only add the old Version warning when loading a game, when it might be a problem like for very old versions ²
- simulation: Only count like and dislike items in the residence when its finished
- timewarp: Make good estimation for Increase Efficiency Task Timewarps
- tutorial: Mention Required Engineer skill to Tutorial
- ui: Improved Environment Effect UI when dropping new InteriorItems
- ui: Disable red highlight animation when a problem of persons in the PersonOverview appears
- ui: Only show ResourceUsers that are really doing something
- ui: Added Scrollbars when having too many supplyships
- ui: Hide Education from group schedule
- ui: Replaced Cost of a new Supplyship wtih general value elements
Balancing
- fire: Fire also reduce Cleanliness of the room
- humidity: Make Environment items less effected by high humidity
- metric: Make Eating and Drinking more important than fun
Thanks to Szenario¹, Hanniah² for ideas, reports, suggestions or contribution.