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Generationship Playtest›Events›Changes from 0.97.4 to 0.97.8
Game update

Changes from 0.97.4 to 0.97.8

Generationship Playtest · published 4 Oct 2024, 10:18 UTC · build 15925237

All eventsPlayers around this dateRead on Steam

Fixes

  • exception: Handle rare exception in savegames
  • exception: Fixed exception in ui in rare cases after loading a game
  • exception: Fixed Exception with removed doors in an not started room in special situations
  • graphic: Fixed wrong textures when changing the floor texture when the room is still in construction
  • overlay: Fixed moving Room Problem Icon in special cases
  • savegame: Fixed users might have a different order on same priorities after loading a savegame, causing an unexpected change in the productivity
  • savegame: Fixed serialize of cleanliness users
  • savegame: Fixed loading savegames with custom materials
  • simulation: Better autocorrection in a strange bug
  • simulation: Fixed some missing updates while maintaining active interior items
  • simulation: Fixed FreeSpace was not set when a new room was build
  • simulation: When destroying a room, the clean task was not removed
  • simulation: Fixed not updated Room Connections when an unfinished door was removed
  • ui: Fixed loading tips wraping
  • ui: Fixed wrong order of Needs and skills in the Person-Tooltip


Added

  • consistency: Added Detection of Bug where an interior is 100% constructed but not moving to the finished state
  • feedback: Added Star Rating for feedback
  • RoomLevel: Added Room Level Mood change
  • simulation: Added Required Room level depending on the skills of the person
  • thoughts: Added special Resident Thought and moved the Thought value to there.
  • tip: Added Tip for Quicksave Shortcut
  • ui: Added Free Space Label when creating rooms
  • ui: Added Resident Mood calculation tooltip


Improved

  • debugging: Better debugging for rare TalkTo Problem
  • I18n: Cleanup translation files
  • interaction: Improved the Interior Item placement center calculation, to rotate items more natural
  • overlay: Hide path that the person is going to do after the activity
  • performance: Reduced logging when persons changing the rooms to improve performance
  • performance: Optimized ResourceOverview for Relevant items
  • thoughts: Don't show NoResident Though separate
  • ui: Improved Thoughts Panel
  • ui: Make ResidenceMoodCalculation Layout more clear
  • ui: Only show RoomLevel for rooms with residents
  • ui: Redesign Structure of the Person Selection Panel to have more clear sections


Balancing

  • difficulty: Changed starting crew person to a regular Engineer, to have less room quality panalty
More from Generationship Playtest

Other announcements

All events
In-game event18 Jan 2026Gyroscope Control UpdateThis update focuses on onboarding: a new in-game Help window and a fresh tutorial flow make it much easier to learn navigation and ship operations. Along the way we also added gyroscope control, navigation and docking polish, and input improvements so everything feels more reliable. Navigation Tutorial System A new tutorial guides you through the basics of navigation step by step, from understa…In-game event2 Jan 2026Navigation Plan UpdateThis iteration introduces the Navigation Plan system, enabling autonomous orbital maneuvers like docking, orbit changes, and interplanetary transfers. The crew now handles autopilot selection and maneuver planning autonomously. 🌌 The Navigation Plan System The navigation system has evolved significantly! We've introduced a comprehensive Navigation Plan system that enables your ships to perform…In-game event13 Oct 2025Supply Ship UpdateWe’ve completely overhauled the SupplyShip: handling is tighter, stages are fully integrated, and Crew Capsules now manage oxygen and food just like on the main ship. Low-altitude operations are more stable than ever thanks to the new Surface Mode, while the polished time and astronomical systems make every mission precise and reliable. The New Supply Ship The SupplyShip handling has been compl…