Changes from 0.97.4 to 0.97.8

Generationship Playtest · build 15925237 · published

On SteamNotes only · this build shipped before we watched the app

Fixes

  • exception: Handle rare exception in savegames
  • exception: Fixed exception in ui in rare cases after loading a game
  • exception: Fixed Exception with removed doors in an not started room in special situations
  • graphic: Fixed wrong textures when changing the floor texture when the room is still in construction
  • overlay: Fixed moving Room Problem Icon in special cases
  • savegame: Fixed users might have a different order on same priorities after loading a savegame, causing an unexpected change in the productivity
  • savegame: Fixed serialize of cleanliness users
  • savegame: Fixed loading savegames with custom materials
  • simulation: Better autocorrection in a strange bug
  • simulation: Fixed some missing updates while maintaining active interior items
  • simulation: Fixed FreeSpace was not set when a new room was build
  • simulation: When destroying a room, the clean task was not removed
  • simulation: Fixed not updated Room Connections when an unfinished door was removed
  • ui: Fixed loading tips wraping
  • ui: Fixed wrong order of Needs and skills in the Person-Tooltip


Added

  • consistency: Added Detection of Bug where an interior is 100% constructed but not moving to the finished state
  • feedback: Added Star Rating for feedback
  • RoomLevel: Added Room Level Mood change
  • simulation: Added Required Room level depending on the skills of the person
  • thoughts: Added special Resident Thought and moved the Thought value to there.
  • tip: Added Tip for Quicksave Shortcut
  • ui: Added Free Space Label when creating rooms
  • ui: Added Resident Mood calculation tooltip


Improved

  • debugging: Better debugging for rare TalkTo Problem
  • I18n: Cleanup translation files
  • interaction: Improved the Interior Item placement center calculation, to rotate items more natural
  • overlay: Hide path that the person is going to do after the activity
  • performance: Reduced logging when persons changing the rooms to improve performance
  • performance: Optimized ResourceOverview for Relevant items
  • thoughts: Don't show NoResident Though separate
  • ui: Improved Thoughts Panel
  • ui: Make ResidenceMoodCalculation Layout more clear
  • ui: Only show RoomLevel for rooms with residents
  • ui: Redesign Structure of the Person Selection Panel to have more clear sections


Balancing

  • difficulty: Changed starting crew person to a regular Engineer, to have less room quality panalty