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Generationship Playtest›Events›Changes in 0.97.19
Game update

Changes in 0.97.19

Generationship Playtest · published 27 Oct 2024, 04:10 UTC · build 16195132

All eventsPlayers around this dateRead on Steam

Fixes

  • exception: Fixed exception in UI and log better
  • i18n: Fixed Small Typo
  • metric: Fixed some problems with metrics, where persons didn't priotise the nearest task in edge cases
  • performance: Fixed some performance issues related to useless ship energy updates in big ships
  • simulation: Simulation did too much, due to high metric calculation in the task change listener
  • simulation: Fixed possible SetActivity Looping in edge cases for Persons, that talk to each other.
  • simulation: Fixed bug where persons did not talk to each other in some cases.
  • simulation: items did not get informed about a powercut, if they did not use energy yet.
  • simulation: Fixed rare problem with a ship without energy causing strange errors
  • ui: Fixed missing Base Launch cost to details tooltip in Supply Popup
  • ui: Fixed rare Exception in UI, related to problem tooltips in multi selection items
  • ui: Skills close to the next level were shown in the wrong color
  • ui: Skills were not shown acurate enough for special cases
  • ui: Main Doors at new designed rooms now get also a number behind.


Added

  • ui: Added Legend to the Skill Level overview
  • ui: Added Tooltip for Dismantle interior items to see what resources are recovered (also removed the headline there)
  • ui: Added Effected Items for Environment effects in ResourceTypePopups


Improved

  • debug: Don't log anything in HighPerformance Mode
  • debug: Added HighPerformance Mode to Debugging Options
  • debug: Make Simulation Burst Mode directly setable in the debug options and show this in the fps-line more precice
  • i18n: Improved some Texts and fixed gramma issues
  • i18n: Some tutorial texts
  • performance: Added more critical validates not being done in the HighPerformance mode
  • performance: Improved performance of sorting Container Users for the update tasks
  • performance: More specialcases for Task updates, now calculate close to everything before updating the persons
  • performance: Fixed some performance issue, where persons updating, without any need.
  • simulation: Improved Event handling to get more reliable Resource Events
  • ui: Added Vertical Lines to the SKill Levels to make it more clear what item belongs to what skill
  • ui: Hide Idle from the Next Activities Queue
  • unity: Updated to new Unity 6 LTS and new Libraries


Balancing

  • crafting: Balanced amount of electrical components to craft to be more reasonable
More from Generationship Playtest

Other announcements

All events
In-game event18 Jan 2026Gyroscope Control UpdateThis update focuses on onboarding: a new in-game Help window and a fresh tutorial flow make it much easier to learn navigation and ship operations. Along the way we also added gyroscope control, navigation and docking polish, and input improvements so everything feels more reliable. Navigation Tutorial System A new tutorial guides you through the basics of navigation step by step, from understa…In-game event2 Jan 2026Navigation Plan UpdateThis iteration introduces the Navigation Plan system, enabling autonomous orbital maneuvers like docking, orbit changes, and interplanetary transfers. The crew now handles autopilot selection and maneuver planning autonomously. 🌌 The Navigation Plan System The navigation system has evolved significantly! We've introduced a comprehensive Navigation Plan system that enables your ships to perform…In-game event13 Oct 2025Supply Ship UpdateWe’ve completely overhauled the SupplyShip: handling is tighter, stages are fully integrated, and Crew Capsules now manage oxygen and food just like on the main ship. Low-altitude operations are more stable than ever thanks to the new Surface Mode, while the polished time and astronomical systems make every mission precise and reliable. The New Supply Ship The SupplyShip handling has been compl…