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Generationship Playtest
›
Patches
›
Build 16195132
Changes in 0.97.19
Generationship Playtest
· build 16195132 · published
22 months ago
On Steam
Notes only · this build shipped before we watched the app
Fixes
exception:
Fixed exception in UI and log better
i18n:
Fixed Small Typo
metric:
Fixed some problems with metrics, where persons didn't priotise the nearest task in edge cases
performance:
Fixed some performance issues related to useless ship energy updates in big ships
simulation:
Simulation did too much, due to high metric calculation in the task change listener
simulation:
Fixed possible SetActivity Looping in edge cases for Persons, that talk to each other.
simulation:
Fixed bug where persons did not talk to each other in some cases.
simulation:
items did not get informed about a powercut, if they did not use energy yet.
simulation:
Fixed rare problem with a ship without energy causing strange errors
ui:
Fixed missing Base Launch cost to details tooltip in Supply Popup
ui:
Fixed rare Exception in UI, related to problem tooltips in multi selection items
ui:
Skills close to the next level were shown in the wrong color
ui:
Skills were not shown acurate enough for special cases
ui:
Main Doors at new designed rooms now get also a number behind.
Added
ui:
Added Legend to the Skill Level overview
ui:
Added Tooltip for Dismantle interior items to see what resources are recovered (also removed the headline there)
ui:
Added Effected Items for Environment effects in ResourceTypePopups
Improved
debug:
Don't log anything in HighPerformance Mode
debug:
Added HighPerformance Mode to Debugging Options
debug:
Make Simulation Burst Mode directly setable in the debug options and show this in the fps-line more precice
i18n:
Improved some Texts and fixed gramma issues
i18n:
Some tutorial texts
performance:
Added more critical validates not being done in the HighPerformance mode
performance:
Improved performance of sorting Container Users for the update tasks
performance:
More specialcases for Task updates, now calculate close to everything before updating the persons
performance:
Fixed some performance issue, where persons updating, without any need.
simulation:
Improved Event handling to get more reliable Resource Events
ui:
Added Vertical Lines to the SKill Levels to make it more clear what item belongs to what skill
ui:
Hide Idle from the Next Activities Queue
unity:
Updated to new Unity 6 LTS and new Libraries
Balancing
crafting:
Balanced amount of electrical components to craft to be more reasonable