Changes from 0.95.1 to 0.96.3

Generationship Playtest · build 15635014 · published

On SteamNotes only · this build shipped before we watched the app

Fixes

  • animation: Person waited too much after finishing an activity
  • animation: Talk to other person was not aligned correct in some special cases
  • animation: Fixed Animation in the first animation clip is not updating correct
  • animation: Fixed missing animation for newly created/loaded persons before they are generated
  • animation: Fixed missing end animation when stopping an activity manual
  • editor: Endless loop scene changing on wrong setup
  • icons: Fixed interior item setup for icons
  • interaction: Added 3s also to the 1-9 shortcuts
  • migration: Fixed migration from old savegames, regarding to missing person animations
  • pimenu: Fixed slightly wrong metric value shown in PiMenu (due to no distance calculation)
  • simulation: rounding issue with close to full toolblelt slot
  • simulation: Fixed possible endless update loop when 2 persons try to talk to a 3. person
  • ui: Fixed exception in ui in rare cases
  • ui: Fixed showing two times the room in the activity target if the room is the target
  • ui: Fixed rounding issues at interior item boxes with very low amount
  • ui: Fixed rare exception in Resource Tooltip
  • ui: Achievements in Mainmenu respect that the game did not run
  • ui: Removed uneccesary zero resource user for health
  • visualisation: Fixed Path of very slow or fast persons didn't calculate the current position correct
  • voice: Fixed using old voicedata for some intro speaches


Added

  • animation: Added Talk to each other Animation
  • interior: Added a medium table with 4 sitting places
  • interior: Added Home Computer to play games to increase fun
  • interior: Added new Treadmill
  • interiorItem: Added Starmap Screen for increasing fun
  • simulation: When persons doing the the same activity on an interior item, their social need is increasing.
  • simulation: Added Talk to Person Activity
  • simulation: Fun has now influence to the Mood too
  • simulation: Added Fun, Fitness and Social Needs for Persons
  • trait: Added permanent trait optimist and pessimist
  • trait: Added Fitness junkie Trait
  • traits: Added Traits for persons
  • ui: Added fitness value to the Supply Popup
  • ui: Added Traits of a person to the person selection panel
  • ui: Added the mass and its calculation to the Person Selection Panel
  • ui: Added Transprot Capacity to the Person UI
  • ui: Added Fun category for Interior Items
  • walking: Make Walking speeds of persons depending on their fitness, mood, slotweight and gravity.


Improved

  • animation: Setup animation speed of turnaround related to the persons speed
  • animation: Ensure endanimation is played correct when interupted an activity
  • tutorial: Updated Tutorial due to the newest transport slot max carry change
  • tutorial: Added Group infos to Tutorial
  • ui: Show more detailed filling state values when being close to the min or maximum
  • ui: reduce size of repeat button for queues


Balancing

  • activity: Treadmil training increase fitness with 2%/h (decrease is 1% per day)
  • fitness: Reduced Fitness reduction to 10% per month
  • interiorItem: Increased food storage for medium table
  • transport: Person can now carry (50kg-300kg) or half a box per slot. The max weight is fitness related