Changes from 0.97.8 to 0.97.16

Generationship Playtest · build 16092466 · published

On SteamNotes only · this build shipped before we watched the app

Fixes

  • animation: Fixed animation Position for new Environment Items
  • animation: Fixed wrong aligned Persons talking to each other
  • clone: Clone also clones the increaseEfficiencyPriority
  • construction: Fixed Room Construction Resources for Door when using non interior items
  • debugging: Fixed slow simulation when having consistency checks enabled in special cases
  • error: Fixed error when FreeSpace changed in construction mode
  • error: Fixed error in special cases where a task to cancel was not found
  • graphics: Fixed material of ShipRadiator was still setup on debug-view
  • graphics: Fixed positioning of construction boxes in a special case, not grouping them correct.
  • graphics: Fixed outside part of solar panel and radiator was not marked correct (got inside light and dirt
  • group: Fixed errormessage when changing priorities on a group with not arrived persons
  • i18n: Fixed missing Icon in a tutorial text
  • interaction: Fixed wrong selection bounds of Photovoltaic panel and Radiator in construction
  • mass: Fixed problems in mass calculations
  • mission: Fixed error with empty slots on missions
  • missions: Fixed too big electrical resources needs for mission place updates
  • overlay: Fixed moving Problem Icons
  • overlay: Fixed new bar-overlays are not removed
  • overlay: Fixed some resourcetypes were not shown on problem-overlay-elements
  • pimenu: Fixed Take 0g was allowed in specialcases conditions
  • pimenu: Wrong shown Metric values in the pimenu at some special cases
  • problem: Fixed wrong Empty fireextinguisher Person Problem
  • savegame: Fixed possible bug in savegames with custom meshes
  • savegame: Loading not set the new simulation id correct, leading to duplicate ids
  • simulation: Fixed possible simulation loop in special cases
  • simulation: Fixed error with purification plant
  • simulation: Fixed talktome Task when a person die
  • simulation: Fixed missing cleaniliness removal when a person die
  • simulation: Fixed a problem where a person not finish a task, when it gets too good.
  • simulation: When adding or removing free space of a residenceroom, the residence mood get updated
  • simulation: Fixed possible endless loop in special cases
  • simulation: Fireextinguishers CO2 was not pushed to ships air
  • simulation: Fixed warning-log when a room is finished
  • simulation: Fixed errors when dropping a battery in an unfinished room
  • simulation: Fixed new PreparedEarth Recipe in Chemistry workbench
  • simulation: Fixed left over cleanliness task in special cases
  • simulation: Fixed warning when connecting storages with garbage disposal
  • tasks: Cleaning Task was not restarted correct.
  • test: Fixed various things due to automatised tests
  • ui: Fixed Problems were not cleared well when dismantle shuttlebay in special cases
  • ui: Fixed duplicate tooltip in Environment impact of interior items
  • ui: Maximum iconSize for Room Icon chooser
  • ui: Fixed overlapping of needed Resources in InteriorItems when room is still in construction
  • ui: Fixed ui error with unfinished batteries preconfiguration panel
  • ui: Fixed TransportTasks Headline was shown at first selected item
  • ui: Removed InteriorItem Boxes from Overlay if its the non interior item box mode
  • ui: Fixed overlapping UI in Set Overlay Popup
  • ui: Dulicate delta value was shown on some special Trait Tooltips
  • ui: Fixed wrong ConstructionResources were shown for Rooms in the UI
  • ui: Fixed overlapping interior items over searchbar in interior item menu
  • ui: Fixed Tables with sorting could have the wrong col-width in specialcases


Added

  • debug: Added a high performance mode for developers to test the real performance
  • debug: Added Overview window for all ResourceTypes for easy balancing
  • debug: Added Visual marker, when consistency checks are enabled
  • debug: Make ConstructionResources change in an overview editor, to balance faster
  • debug: Added Editor Window to view construction resources for interior Items
  • groups: Make Group selectable as Default, to be used for the new Pesons
  • mission: Added cancel to mission when the ship was not started
  • mode: Added additonal Testing Gamemode for the new NonInteriorItemBoxes Testing
  • overlay: Added Task Overlay when hover over the Person Activities
  • overlay: Added visible Bars for Clean and Increase efficiency while working on them (like maintain bar)
  • pimenu: Added Make Room Private/Public to piMenu
  • recipe: New Recipe to directly convert garbage water to prepared earth, to grow faster food
  • tips: Added more Tips
  • ui: Added WorkingSpeed to CurrentActivityIcon in Person selection PAnel
  • ui: Added efficiency as part of the Item-Overlay
  • ui: Added Tooltip for Recipes in Interior Item Tooltip of Interior Item Build Menu
  • ui: Show TransportConnections for Garbage Disposal Items
  • ui: Added icon for appearance category of items


Improved

  • animation: Use MainDoor for Construct Room Animation.
  • debug: Wait with consistency checks longer after an event, to prevent false positives with nanoseconds rounding issues
  • debug: Log changes in Resource Container Tasks in consistency checks
  • debug: Improved Logging for warnings in savegames
  • graphics: Show items when they wait for empty items
  • i18n: Finished complete German translation
  • i18n: More german Translation
  • interaction: Allow the shuttlebay can be dismantled, when the mission has not been started
  • mode: Set non interior item box mode as default and adapted the tutorial to it.
  • overlay: Improved bar overlays to show all bars in one element ot prevent overlapping if multiple are shown.
  • pimenu: Player is able to start actions even when its not allowed due to the group schedule
  • rename: Rename Logic for ResourceTypes
  • rename: Renamed internal Interior Item Names (including migrations, to do this easy in the future)
  • tiles: Blocked placing items to walls next to doors, to prevent visual blocked
  • ui: Also find craftable ResourceTypes and include them into relevant resources
  • ui: Improved WorldElements for Items with multiple customers or workers
  • ui: More structured Person Tooltips
  • ui: Hide not needed Shift-Name (when we just have one shift )
  • ui: Moved Duration also to the 2. line in case of multiline recipe Element
  • ui: Improved RecipeElement separating energy and others to separate line to have it easier readable
  • ui: Improved World Tooltip for Items and Rooms
  • ui: ResourceTypeTooltip with given level (like in supplyPopup-crew) will show better the skill level


Balancing

  • construction: Reduced Construction Resources for Mass Balancers
  • construction: Balanced Construction Times of all items
  • craft: Added Simple Craft-Recipe for Plastic on Chemistry Workbench
  • earth: Make H2 buyable from earth, to be able to do food earlier
  • items: New Balance of needed ResourceTypes
  • missions: Missions not need interiorItems instead use the newly created crafting elements.
  • objective: Removed bed rewards by something more useful. 1. Crew Level: Plastic, 2. Crew Level: H2
  • persons: Improved Person Generator, so more low level skills appear but with better traits.
  • priority: Increased max TalkTo Metric (so persons are more likly to be disturbed to talk to each other
  • recipe: MechanicalParts and Cimple circuits done in 50% of the time
  • recipe: Electrial Parts need more complex Resources to craft
  • resources: Added more resources, balanced all items