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Generationship Playtest
›
Patches
›
Build 15864408
Changes from 0.97.0 to 0.97.4
Generationship Playtest
· build 15864408 · published
23 months ago
On Steam
Notes only · this build shipped before we watched the app
Fixes
crafting:
All new Environment elements can now be crafted at simple and advanced workbench.
editor:
Fixed Entity Naming in reported savegames for debugging
error:
Added Consistency and autorepair for container user is null problem
exception:
Fixed exception when building a new room
interaction:
Fixed Flickering of interior item placement after placing an item in special situations
simulation:
Efficiency not updated productivity correct when it changed
simulation:
Efficiency was not reduced more when the machine is active
simulation:
Mood now effects working speed only at 10% level steps, so its more consistend when working on the items.
ui:
Fixed calculation of Environment values
ui:
Appearance now shown correct in the gaugeelements of interior placement elements
Added
animation:
Created a Cleaning Animation for the Clean Room Activity
environment:
Added Cleanliness that is reduced when persons are in the room
environment:
Added FreeSpace as new environment variable
generator:
Added Image Generator for new Sculptures
graphic:
Make Models switchable (used for different sculpture)
graphics:
Added dirt to shader, depending on the cleanliness value
interioritem:
Added more skulpture types to choose from
interiorItem:
Added decorative Plants with changable pots and plants
interiorItem:
Added Sculpture Item (Dragon)
interiorItem:
New PictureFrame increasing the appearence
simulation:
Added support for negative appearance for interior items, e.g. toilet
simulation:
Added Roomlevel calculation
simulation:
The impact on the room cleanliness impact of persons depends now on their hygiene value
simulation:
When pee in trouser, the cleanliness of the room decreased 50%
simulation:
Interior items can have an impact on Rooms.
simulation:
Added Clean activity to increase the Cleaniness of a room
ui:
Added more room Icons (Trading, Supplyship and Gym)
ui:
Added Clean Priority button to Rooms
ui:
Added Group Priroty buttons for ImproveEfficiency and Clean
ui:
Added Tooltip for Metric Stars in PiMenu
Improved
animation:
Make clean animation random and changing like the idle, but in the working room
checks:
Also check the ResourceContainers in the Consistency checks to find/fix more problems
interaction:
Randomize material on each drop of a new interior item
ui:
Only show Item overlay while placing interior items, when the item is effected by the newly dropped item.
ui:
Only show the Environment at At Interior Drop Panel when its relevant to the item to drop
ui:
Improved size and background of new Picker Elements
ui:
Hide TalkTo Task of persons
ui:
Improved the Interior Items view in the Room Selection Panel
ui:
Improved Layout of TexturePicker
Balancing
appearance:
Added appearance to many items
cleanliness:
Many interior items now have an negative effect on the cleanliness of a rooms
likes:
Balanced the Likes/Dislike ratings of the new Appearance Items