Changes from 0.97.0 to 0.97.4

Generationship Playtest · build 15864408 · published

On SteamNotes only · this build shipped before we watched the app

Fixes

  • crafting: All new Environment elements can now be crafted at simple and advanced workbench.
  • editor: Fixed Entity Naming in reported savegames for debugging
  • error: Added Consistency and autorepair for container user is null problem
  • exception: Fixed exception when building a new room
  • interaction: Fixed Flickering of interior item placement after placing an item in special situations
  • simulation: Efficiency not updated productivity correct when it changed
  • simulation: Efficiency was not reduced more when the machine is active
  • simulation: Mood now effects working speed only at 10% level steps, so its more consistend when working on the items.
  • ui: Fixed calculation of Environment values
  • ui: Appearance now shown correct in the gaugeelements of interior placement elements


Added

  • animation: Created a Cleaning Animation for the Clean Room Activity
  • environment: Added Cleanliness that is reduced when persons are in the room
  • environment: Added FreeSpace as new environment variable
  • generator: Added Image Generator for new Sculptures
  • graphic: Make Models switchable (used for different sculpture)
  • graphics: Added dirt to shader, depending on the cleanliness value
  • interioritem: Added more skulpture types to choose from
  • interiorItem: Added decorative Plants with changable pots and plants
  • interiorItem: Added Sculpture Item (Dragon)
  • interiorItem: New PictureFrame increasing the appearence
  • simulation: Added support for negative appearance for interior items, e.g. toilet
  • simulation: Added Roomlevel calculation
  • simulation: The impact on the room cleanliness impact of persons depends now on their hygiene value
  • simulation: When pee in trouser, the cleanliness of the room decreased 50%
  • simulation: Interior items can have an impact on Rooms.
  • simulation: Added Clean activity to increase the Cleaniness of a room
  • ui: Added more room Icons (Trading, Supplyship and Gym)
  • ui: Added Clean Priority button to Rooms
  • ui: Added Group Priroty buttons for ImproveEfficiency and Clean
  • ui: Added Tooltip for Metric Stars in PiMenu


Improved

  • animation: Make clean animation random and changing like the idle, but in the working room
  • checks: Also check the ResourceContainers in the Consistency checks to find/fix more problems
  • interaction: Randomize material on each drop of a new interior item
  • ui: Only show Item overlay while placing interior items, when the item is effected by the newly dropped item.
  • ui: Only show the Environment at At Interior Drop Panel when its relevant to the item to drop
  • ui: Improved size and background of new Picker Elements
  • ui: Hide TalkTo Task of persons
  • ui: Improved the Interior Items view in the Room Selection Panel
  • ui: Improved Layout of TexturePicker


Balancing

  • appearance: Added appearance to many items
  • cleanliness: Many interior items now have an negative effect on the cleanliness of a rooms
  • likes: Balanced the Likes/Dislike ratings of the new Appearance Items