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Generationship Playtest›Events›Changes from 0.95.1 to 0.96.3
Game update

Changes from 0.95.1 to 0.96.3

Generationship Playtest · published 11 Sep 2024, 12:08 UTC · build 15635014

All eventsPlayers around this dateRead on Steam

Fixes

  • animation: Person waited too much after finishing an activity
  • animation: Talk to other person was not aligned correct in some special cases
  • animation: Fixed Animation in the first animation clip is not updating correct
  • animation: Fixed missing animation for newly created/loaded persons before they are generated
  • animation: Fixed missing end animation when stopping an activity manual
  • editor: Endless loop scene changing on wrong setup
  • icons: Fixed interior item setup for icons
  • interaction: Added 3s also to the 1-9 shortcuts
  • migration: Fixed migration from old savegames, regarding to missing person animations
  • pimenu: Fixed slightly wrong metric value shown in PiMenu (due to no distance calculation)
  • simulation: rounding issue with close to full toolblelt slot
  • simulation: Fixed possible endless update loop when 2 persons try to talk to a 3. person
  • ui: Fixed exception in ui in rare cases
  • ui: Fixed showing two times the room in the activity target if the room is the target
  • ui: Fixed rounding issues at interior item boxes with very low amount
  • ui: Fixed rare exception in Resource Tooltip
  • ui: Achievements in Mainmenu respect that the game did not run
  • ui: Removed uneccesary zero resource user for health
  • visualisation: Fixed Path of very slow or fast persons didn't calculate the current position correct
  • voice: Fixed using old voicedata for some intro speaches


Added

  • animation: Added Talk to each other Animation
  • interior: Added a medium table with 4 sitting places
  • interior: Added Home Computer to play games to increase fun
  • interior: Added new Treadmill
  • interiorItem: Added Starmap Screen for increasing fun
  • simulation: When persons doing the the same activity on an interior item, their social need is increasing.
  • simulation: Added Talk to Person Activity
  • simulation: Fun has now influence to the Mood too
  • simulation: Added Fun, Fitness and Social Needs for Persons
  • trait: Added permanent trait optimist and pessimist
  • trait: Added Fitness junkie Trait
  • traits: Added Traits for persons
  • ui: Added fitness value to the Supply Popup
  • ui: Added Traits of a person to the person selection panel
  • ui: Added the mass and its calculation to the Person Selection Panel
  • ui: Added Transprot Capacity to the Person UI
  • ui: Added Fun category for Interior Items
  • walking: Make Walking speeds of persons depending on their fitness, mood, slotweight and gravity.


Improved

  • animation: Setup animation speed of turnaround related to the persons speed
  • animation: Ensure endanimation is played correct when interupted an activity
  • tutorial: Updated Tutorial due to the newest transport slot max carry change
  • tutorial: Added Group infos to Tutorial
  • ui: Show more detailed filling state values when being close to the min or maximum
  • ui: reduce size of repeat button for queues


Balancing

  • activity: Treadmil training increase fitness with 2%/h (decrease is 1% per day)
  • fitness: Reduced Fitness reduction to 10% per month
  • interiorItem: Increased food storage for medium table
  • transport: Person can now carry (50kg-300kg) or half a box per slot. The max weight is fitness related
More from Generationship Playtest

Other announcements

All events
In-game event18 Jan 2026Gyroscope Control UpdateThis update focuses on onboarding: a new in-game Help window and a fresh tutorial flow make it much easier to learn navigation and ship operations. Along the way we also added gyroscope control, navigation and docking polish, and input improvements so everything feels more reliable. Navigation Tutorial System A new tutorial guides you through the basics of navigation step by step, from understa…In-game event2 Jan 2026Navigation Plan UpdateThis iteration introduces the Navigation Plan system, enabling autonomous orbital maneuvers like docking, orbit changes, and interplanetary transfers. The crew now handles autopilot selection and maneuver planning autonomously. 🌌 The Navigation Plan System The navigation system has evolved significantly! We've introduced a comprehensive Navigation Plan system that enables your ships to perform…In-game event13 Oct 2025Supply Ship UpdateWe’ve completely overhauled the SupplyShip: handling is tighter, stages are fully integrated, and Crew Capsules now manage oxygen and food just like on the main ship. Low-altitude operations are more stable than ever thanks to the new Surface Mode, while the polished time and astronomical systems make every mission precise and reliable. The New Supply Ship The SupplyShip handling has been compl…