Fixes
- audio: Fixed Talking Audio Sound started before the other person arrived
- calculation: Added Consistency check for wrong caluclated appearance value ¹
- crash: Endless loops that create Special events will be ignored and not crashing the game anymore. ²
- dying: Fixed more problems of missing cleanup at dying persons
- dying: Fixed problem with dying persons
- endlessloop: Fixed endless loop in simulation, related to no co2, low energy and co2 releasers with greenhouses ⁴
- error: Fixed error in migration script for old savegames of last version
- error: Fixed errors with some rooms regarding to new sound systems
- exception: Fixed nullpointer on first start
- fait: Fixed bug where persons might not unfait until selected
- groups: Temporary Oxygenmasks was choosable in Group Setup ⁵.name
- i18n: Fixed some spelling issues ¹
- i18n: Fixed internal Typo of UseService
- light: Fixed light-settings for to drop items and rooms ⁵.name
- o2mask: Fixed wrong slot state whem changing from section with bad air to good air
- o2mask: Fixed wrong showing consumer number when using oxygenmasks
- o2mask: Persons put o2 mask back on high co2 levels
- objective: In Construction Rooms was used for the environment objectives in special cases ¹
- priority: Fixed maintainpriority could be setup in dismantled items, what is not needed
- savegame: Fixed savegames with new GameEvents
- savegame: After loading a game, sometimes the selected entity is not selected anymore
- simulation: Fixed removing items with appearance didn't remove appearance fromthe room
- simulation: Allowed special resources to become negative (like appearance). Fixed wrong appearance value
- simulation: Fixed bug where free space of storages could not be used for auto transportation
- simulation: Fixed some endless loops regarding to special setup and low needs ²
- slots: Person with 2 fire extinguisher slots stopped extinguish fire after the first one was empty
- sound: Sound was still not completely muted when the game was paused ²
- sound: Fixed on Faraway zoom level you could hear the sounds from the other side of the circle
- sound: Fixed Effects in game could not be changed in menu ⁵.name
- sound: Fixed bug when loading games in rare cases with new sound system
- storage: Fixed garbage could be dropped into gas storages ⁶
- toxicair: New Build rooms don't get the a ToxicAir Event ⁵.name
- tutorial: Hide Eye menu in tutorials when no button is included in the menu ¹
- ui: Fixed errors on Buttons in special scenes
- ui: Fixed Scale of MainManu when having high UI Scale ²
- warning: Fixed warning when closing Feedback Popup
Added
- camera: Added holding shift with w a s d will move the camera with x2 speed (for larger ships)
- emergency: Added SpecialEvent for Bad air, to show it earlier to the player and go back to live speed
- emergency: Changed also all Lights in the rooms to the emergency color
- feedback: Added tutorial, gametime and fire feedback
- feedback: Created basics for dynamic Feedback System
- gameevent: Added second massive CME event thats severe
- gameevent: Added Coronal Mass ejection Event
- gameevent: Added GameEvent for person supply changes and one positive one negative game event for that.
- gameevent: Added Avatar and voice to the game event popup
- gameevent: Added possible Supplyship Cost effect and a new event for it
- gameevent: Added SupplyResource amount and delta effect
- gameevent: Added Basics for GameEvents and its scheduling mechanism
- gameevents: Added support for randomized price and delta changes for game events
- i18n: Added Copy to clipboard button to Headline in Translator Tool
- light: Make Light of emergency fade in and out, to keep an alerting momentum
- lighting: Added orange emergency lighting in case of bad air
- migration: Added migration script to fix sound positions for old savegames
- objectives: Added higher skilled persons to Primary objective Rewards
- persons: Generated Persons max wanted room can be configured
- pimenu: Added rescue of person to pimenu
- radiation: Radiation Dose now impacts the Working speed of the persons
- radiation: Radiation Dose now impacts the Walking speed of the persons
- radiation: Added Radiation of the Sun
- radiation: Added Sun Radiation
- radiation: Added Radiation of room is the delta of the radiation dose of the persons in the room
- roompart: Changed NewRoom to directly choose the new RoomType before placing a room
- roompart: Added Shielded RoomPart
- roomtype: Added description for room Types in the BuildMenu
- savegame: Support double2 3 4 for savegames
- simulation: Added ContentMultiplyers for Resource Content, to support dynamic shielding for rooms
- slot: Added Rescue O2Mask Slot, that will be used if a person is unconcious due to lack of oxygen
- slots: Converted O2Mask and FireExtinguisher to separate Resource Types
- sound: Added Alarm sound on Bad air
- sound: Added sound for cleaning the floor
- sound: Added Talking sound for persons, depending on their gender
- sound: Added sound for inflatable Walls not only on selection, but as regular world elements
- sound: Added another constructing sound
- sound: Added more Sounds for playing, and workbenches
- sound: Added sound for 3D Printer
- sound: Added sounds for purification plant
- sound: Added Extension sound for Photovoltaic Panel and Ship Radiator
- sound: Added sound for CH4 Engine
- sound: Added sounds for generator and co2 filter
- sound: Added fade in/out by volume and pitch for Item Sounds
- sound: Added dynamic Pitch and Volume Adjustments for Item Sounds
- sound: Added Flush Toilet Sound when person is finished
- sound: Add possibility for volume and pitch updates related to the productivity
- sound: Added Sound for some Lifesupport Items
- sound: Basic for ItemSounds, related to the productivity
- sound: Added Activity Sounds for walking, eating, sleeping, drinking, washing, cooking, constructing
- sound: Added Basics for Person Activity Sounds
- start: Added FireExtinguisher to the start ship, to deal with early fires
- ui: Added UI for Content Multiplyers
- ui: Added separate sun icon for radiation
- ui: Added Percent to the supported Units
- ui: Added SupplyEffect over time to the Supply Popup
- ui: Added Confirm Popup to buy a new Ship with help ¹
- ui: Added Tooltips for ResourceType summaries ¹
- ui: Added Help Marker for Use once input resources
Improved
- audio: Mute Audio-Effects when the game is paused (like in mainmeni) ¹
- core: Support Simulation Tasks from other assemblies
- difficulty: Removed Shelf from starting crew room
- editor: Support for float2 fields with units
- feedback: Dont show game feedback popup for tutorials
- feedback: Better star rating feedback
- feedback: Prevent showing feedback screen inside of a tutorial
- feedback: Make Feedback disableable for Game Owners
- feedback: Only show feedback when the playtime was longer than 5min
- feedback: Prevent showing new Feedback over game ending feedback
- gameevent: Stop Timewarps when a gameevent start
- i18n: Small text improvements ²
- i18n: Renamed Person Groups headline ¹
- i18n: Some slight I18n improvements ³
- o2mask: Person uses the Rescue O2Mask for himself too
- resources: Added Container Content for special kind of resources like noise, appearance and radiation
- roomeditor: Only one roomType per room is now allowed
- savegame: Optimized savegame loading time
- slots: Make all Slot ResourceTypes in blue Boxes and align also tools to the new design
- slots: Added Migartion script for O2Mask and Fireextinguisher Boxes
- sound: Removed dynamic MaxDistance, and replaced it with a fixed curve
- sound: Adapted the maxDistance for all audio sources, so it feels better in the game
- sound: Start Looping Audio at random position for loading bigger savegames
- sound: Added Sound for Threadmil
- sound: Jobified new Audio System, to run every frame checks on other cpu threads
- sound: More caching for new sound system
- sound: Adapt Sounds to GameSpeed
- sound: Adapt walking sound to walking speed
- tutorial: Crew in tutorial get optimist and solo trait to not get mad ¹
- ui: Improved Stringify for resources with Units that have lower preciction (like bar or Sv)
- ui: Removed UI Panels for Temperature for Sections that have no Temperature ¹
- ui: More space for Popups to prevent overlap the Close button with the style
- unity: Updated to new Unity Versions
- unity: Updated to new Unity
Balancing
- easy: On easy, the persons have now better traits and less room requirements
Thanks to uniqueuser_name¹, uniqueusername², awhahoo³, stonewofl⁴, uniqueuser⁵, Silverstone⁶ for ideas, reports, suggestions or contribution.