Changes from 0.98.0 to 0.98.3
Fixes
- caching: Fixed problem with broken cache files. Destroy the old caches to recreate them. ¹
- errors: Fixed error spam and wrong visualized paths when persons are on a mission ¹
- exception: Fixed nullpointer on first start
- i18n: Fixed missing speech and outdated text in a tutorial
- o2mask: Persons put o2 mask back on high co2 levels
- overlay: Fixed flickering Path Position when selecting a person at idle inspecial situations
- overlay: Fixed errors in Path Overlays regarding to persons ¹
- simulation: Fixed persons did not get instant unconcious when a o2 or co2 limit has been reached ²
- ui: Show Type of Improvement in the MainMenu instead of the headline
- ui: Fixedt clickthrough of thought bubble
- warnings: Fixed some Warnings related to Json Conversions
Added
- feedback: Added tutorial, gametime and fire feedback
- feedback: Created basics for dynamic Feedback System
- i18n: Added Copy to clipboard button to Headline in Translator Tool
- person: Added temporary ItemSlots for the O2 Mask when the air gets too bad
- simulation: Added random delay from bad air to fait, so persons have time go grab o2 masks
- ui: Added Help Marker for Use once input resources
- ui: Make the new temporary slots visible in the UI
Improved
- overlay: Only show the last position, when there is a path (so not when person reaached a target)
- problems: Dont show bad air problem, when person have a o2 Mask on
- ui: More space for Popups to prevent overlap the Close button with the style
- ui: Make O2Mask not selectable (due to its automaticaly added when needed)
- ui: Updated UseService Icon to be better differenciate between heal and use service ¹
- unity: Updated to new Unity Version
Balancing
- crafting: Reduced Plastic crafting at Chemistry workbench to 1box per day ¹
Thanks to silverstone¹, szenario² for ideas, reports, suggestions or contribution.