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Generationship Playtest
›
Patches
›
Build 15789562
Changes from 0.96.3 to 0.97.0
Generationship Playtest
· build 15789562 · published
2 years ago
On Steam
Notes only · this build shipped before we watched the app
Fixes
animation:
Another fix for the animation path visualize of fast and slow persons in special cases
consistency:
Fixed consistency checks were done in the middle of the simulation, so they might be false positive
consistency:
Fixed Consistency check was done at a wrong time
crash:
Fixed crashes on larger ships
crash:
Fixed crash in very rare cases due to threaded access to unity variables
debug:
Fixed some errors in Consistency Check
error:
Fixed error log on finishing a shuttlebay in special cases
exception:
Fixed rare exception
exception:
Fixed rare exception for lights in mainmenu.
gamestart:
Fix some rare issues in unity while starting a game
graphics:
Fixed Emergency Cabinet was not completely attached to the wall
graphics:
Fixed LOD2 Level of cookedFood (on far away zoomlevel it looked broken)
interaction:
Fixed wall automove placement in special situations
memoryleak:
Fixed a memory leek
overlay:
Another fix for the Person Path overlay
simulation:
Fixed endless update loop for talking
simulation:
Fixed old Savegames
simulation:
Removed many warnings due to not removed resource users
simulation:
Persons not doing things in special cases due to latest performance optimizations
simulation:
Fixed errors leaking air on rooms
skills:
Fixed missing zero skill values on new persons
start:
Fixed not all resources were created at start
traits:
Traits-effects were not removed correctly
ui:
Fixed wraping in Loading Tips
ui:
Fixed Cheat button in the UI opened the popup behind the options poup
ui:
Shown Unknwon problem in pimenu when trying to dismantle a room with interior items
ui:
Door button was shown for non door interior items in special cases
ui:
Fixed User layout of Trait was wrong
ui:
Supplypopup Skills with zero value now showing also correct in popup
warning:
Fixed Consistency warning related to initialization of Mass balancer
warnings:
Fixed some warnings
Added
debug:
Added also list of existing entities (for special logging cases
debug:
Use DeletedEntities for Report, entitylogging if possible and separate editor window
debug:
Added Tracking of delted entities on temp file basis, so its easier to detect problems with removed things
groups:
Added a Fitness Schedule item, where fitness items are used. Also make fitness items usable whenever they have time to do something.
person:
Persons get random Traits and Likes/Dislikes
priority:
Added separate Priority setup for items increase efficiency task
problem:
Added Skill that is missing to the Not enough skill problem
simulation:
Added efficiency for interior items, that need to be increased by persons with specific skils
simulation:
Added detection and autocorrection for the bug where persons talking partner is not there anymore, but still assigned.
skills:
Construction and Maintenance needs now min LvL 1 engineer skill
skills:
Skills influence the working, relative to its skill requirements
startship:
Added good starting Traits for the first person in the ship.
trait:
Added social Traits
trait:
Working speed Trait effect for transport packing time, crafting, maintain and construction
trait:
Added Like/Dislike Trait for Items and activities
trait:
Trait that modify the walking speed
traits:
Created Person generator to balance the strength with Traits
ui:
Added Skill overview to ResourceTypePopup including where this skill is needed in what level.
ui:
Added SpeedCalculation to the Activity
ui:
Added SkillRequirement to the TaskTooltip
ui:
Added WorkingSpeed to Task and its calculation to the Tooltip
ui:
Added a working speed tooltip for the pimenu to identify the reasons
ui:
Show calculated working speed to the PiMenu (replacing the problem if there is no
ui:
Added Traits to Supply popup
ui:
Added generated Trait icon, due to its effect, but overwritable for special cases
Improved
debug:
Improved performance of reports
debug:
Created a new Iterative Consistency check, so every frame just some entities completely.
icon:
Updated all static icons to use the new icon system
loading:
Improved startup speed by not updating all buildings multiple times
performance:
Improved Performance of Simulation
performance:
Improved performance for Update Room
performance:
Improved performance for ui a bit
performance:
Dont update users of ReosurceContainers of Person, due to it will never do anything.
performance:
Increased performance Person Metric calculations
person:
Special Persons will have always good ratings (so good traits, high skills and so on)
pimenu:
Middleclick not executing the item, so pin tooltips is possible there too
problem:
Show needed Skill level on NotEnoughSkill Problem Tooltip
simulation:
Moved Construction and Maintainance required Skills to the tasks to have it aligned with other Tasks
skill:
Changed Labling of Levels from Percent to better LVL 1..4
supply:
Better skill randomizing of Persons
tutorial:
Added Item Connection repeat part in the crafting tutorial.
ui:
Layout of Skill Requirements
ui:
PersonOVerview merged several activities
ui:
WalkingSpeed now contains the resource container icons, to easier see stats of them.
ui:
Improved Layout of Worker of an Activity, to show also the workerspeed with its calculation.
ui:
ResourceType popup now shows nicer values
ui:
Improved Trait View (icon and better text) for the User View
ui:
Show Visual indication what is changing at the traits
unity:
Updated Unity and libraries
Balancing
fitness:
Increase fitness when Transporting things in the ship wtih the trapsort task
interioritem:
New Fitness Items now need electricity
priority:
Construction priority is now aligned with work, maintain and transport, so the group priorities apply better
supply:
Add more recrutable persons to earth