Fixes
- crafting: Fixed second Plastic recipe was not working well ³
- error: Fixed Exception while autosave
- interaction: Fixed in special cases the items could not be canceled a construction
- metric: Fixed Emergency sleep was often over the normal sleepings priority ¹
- overlay: Some Overlay IDs might have overlaped in special situations
- overlay: Fixed overlay usage in special cases with construction storages
- simulation: Fixed after loading it might happen to exist duplicate simulation IDs result in warnings
- simulation: Fixed warning when dismantle room with a person within and force the persons moving out of the room ³
- simulation: Added Autofix consistency check for chemistry workbench (and others) that not finishing in not identified special cases ²
- simulation: Added Autocorrection of special case where persons were still in an dismantled room ³
- simulation: Fixed possible endloess update using batteries in special situations
- simulation: Fixed not set Problem after an interior item was constructed
- ui: Fixed problems with deleted entities in special events
- ui: ThoughtBubble Positioning and scaling
- ui: Hide old item Recipes in some special ui elements ²
- ui: Fixed some parts of the Header was not clickthrough to the gamescene, but was invisible
- ui: Fixed layout struggling and logging errors when playing in window mode for tables
- ui: Fixed Effect Elements were not updated when dropping an interior item
Added
- check: Added check for left over user
- consistency: Added Verify Simulation Id check with auto correction after loading
- consistency: Check for missing Activity Problems
- debug: Added Cancel button to download File from report
- help: Added Tips from loading screen to Help Window
- interaction: Added Pre configure for SupplyShips, while they are not ready ² ¹
- overlay: Added Overlay for person, to find the workplace and resident faster
- overlay: Added visual Thought Bubbles for persons
- thought: Added thought when stopping an activity due to high need of basic needs.
- tip: Added another tip
- ui: Added Residence to the Details WorldElement Overlay
- ui: Added tooltip for workingspeed in person selection panel activity queue
Improved
- modes: Disabled Sleep also in Sandbox mode ¹
- overlay: Also show the activity icon for customer and worker tasks (when selected the interior item)
- overlay: Show Thoughts overlay bubble for the first 20s after a thought has been created
- overlay: Removed Problem Overlay when the
- overlay: Use Activity Type Icons for overlay paths
- overlay: Show also overlay for Person tasks when hovering the task
- pathfinding: Removed on the fly caching for special paths
- pathfinding: Estimate door distance for pathfinding person to person
- performance: Improved performance when having many worldElements visible.
- performance: Added Burst code baking Icons to one Icon together for Path Overlays
- savegame: Make Person Generator Cache usage more async, so reduced lags when loading a savegame with many persons, till they are initialized.
- ui: Improved style of Thought bubble
- unity: Updated to newest Unity Version
Balancing
- metric: Reduced current Task metric to 1.5 and also max group priority metric to 1.5, to prevent too high priorities
- roomlevel: Changed Room level calculation, so it starts at 1, but some persoms now also require level 5
Thanks to hanniah¹, silverstone², szenario³ for ideas, reports, suggestions or contribution.