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Generationship Playtest›Events›Changes from 0.96.3 to 0.97.0
Game update

Changes from 0.96.3 to 0.97.0

Generationship Playtest · published 23 Sep 2024, 01:11 UTC · build 15789562

All eventsPlayers around this dateRead on Steam

Fixes

  • animation: Another fix for the animation path visualize of fast and slow persons in special cases
  • consistency: Fixed consistency checks were done in the middle of the simulation, so they might be false positive
  • consistency: Fixed Consistency check was done at a wrong time
  • crash: Fixed crashes on larger ships
  • crash: Fixed crash in very rare cases due to threaded access to unity variables
  • debug: Fixed some errors in Consistency Check
  • error: Fixed error log on finishing a shuttlebay in special cases
  • exception: Fixed rare exception
  • exception: Fixed rare exception for lights in mainmenu.
  • gamestart: Fix some rare issues in unity while starting a game
  • graphics: Fixed Emergency Cabinet was not completely attached to the wall
  • graphics: Fixed LOD2 Level of cookedFood (on far away zoomlevel it looked broken)
  • interaction: Fixed wall automove placement in special situations
  • memoryleak: Fixed a memory leek
  • overlay: Another fix for the Person Path overlay
  • simulation: Fixed endless update loop for talking
  • simulation: Fixed old Savegames
  • simulation: Removed many warnings due to not removed resource users
  • simulation: Persons not doing things in special cases due to latest performance optimizations
  • simulation: Fixed errors leaking air on rooms
  • skills: Fixed missing zero skill values on new persons
  • start: Fixed not all resources were created at start
  • traits: Traits-effects were not removed correctly
  • ui: Fixed wraping in Loading Tips
  • ui: Fixed Cheat button in the UI opened the popup behind the options poup
  • ui: Shown Unknwon problem in pimenu when trying to dismantle a room with interior items
  • ui: Door button was shown for non door interior items in special cases
  • ui: Fixed User layout of Trait was wrong
  • ui: Supplypopup Skills with zero value now showing also correct in popup
  • warning: Fixed Consistency warning related to initialization of Mass balancer
  • warnings: Fixed some warnings


Added

  • debug: Added also list of existing entities (for special logging cases
  • debug: Use DeletedEntities for Report, entitylogging if possible and separate editor window
  • debug: Added Tracking of delted entities on temp file basis, so its easier to detect problems with removed things
  • groups: Added a Fitness Schedule item, where fitness items are used. Also make fitness items usable whenever they have time to do something.
  • person: Persons get random Traits and Likes/Dislikes
  • priority: Added separate Priority setup for items increase efficiency task
  • problem: Added Skill that is missing to the Not enough skill problem
  • simulation: Added efficiency for interior items, that need to be increased by persons with specific skils
  • simulation: Added detection and autocorrection for the bug where persons talking partner is not there anymore, but still assigned.
  • skills: Construction and Maintenance needs now min LvL 1 engineer skill
  • skills: Skills influence the working, relative to its skill requirements
  • startship: Added good starting Traits for the first person in the ship.
  • trait: Added social Traits
  • trait: Working speed Trait effect for transport packing time, crafting, maintain and construction
  • trait: Added Like/Dislike Trait for Items and activities
  • trait: Trait that modify the walking speed
  • traits: Created Person generator to balance the strength with Traits
  • ui: Added Skill overview to ResourceTypePopup including where this skill is needed in what level.
  • ui: Added SpeedCalculation to the Activity
  • ui: Added SkillRequirement to the TaskTooltip
  • ui: Added WorkingSpeed to Task and its calculation to the Tooltip
  • ui: Added a working speed tooltip for the pimenu to identify the reasons
  • ui: Show calculated working speed to the PiMenu (replacing the problem if there is no
  • ui: Added Traits to Supply popup
  • ui: Added generated Trait icon, due to its effect, but overwritable for special cases


Improved

  • debug: Improved performance of reports
  • debug: Created a new Iterative Consistency check, so every frame just some entities completely.
  • icon: Updated all static icons to use the new icon system
  • loading: Improved startup speed by not updating all buildings multiple times
  • performance: Improved Performance of Simulation
  • performance: Improved performance for Update Room
  • performance: Improved performance for ui a bit
  • performance: Dont update users of ReosurceContainers of Person, due to it will never do anything.
  • performance: Increased performance Person Metric calculations
  • person: Special Persons will have always good ratings (so good traits, high skills and so on)
  • pimenu: Middleclick not executing the item, so pin tooltips is possible there too
  • problem: Show needed Skill level on NotEnoughSkill Problem Tooltip
  • simulation: Moved Construction and Maintainance required Skills to the tasks to have it aligned with other Tasks
  • skill: Changed Labling of Levels from Percent to better LVL 1..4
  • supply: Better skill randomizing of Persons
  • tutorial: Added Item Connection repeat part in the crafting tutorial.
  • ui: Layout of Skill Requirements
  • ui: PersonOVerview merged several activities
  • ui: WalkingSpeed now contains the resource container icons, to easier see stats of them.
  • ui: Improved Layout of Worker of an Activity, to show also the workerspeed with its calculation.
  • ui: ResourceType popup now shows nicer values
  • ui: Improved Trait View (icon and better text) for the User View
  • ui: Show Visual indication what is changing at the traits
  • unity: Updated Unity and libraries


Balancing

  • fitness: Increase fitness when Transporting things in the ship wtih the trapsort task
  • interioritem: New Fitness Items now need electricity
  • priority: Construction priority is now aligned with work, maintain and transport, so the group priorities apply better
  • supply: Add more recrutable persons to earth
More from Generationship Playtest

Other announcements

All events
In-game event18 Jan 2026Gyroscope Control UpdateThis update focuses on onboarding: a new in-game Help window and a fresh tutorial flow make it much easier to learn navigation and ship operations. Along the way we also added gyroscope control, navigation and docking polish, and input improvements so everything feels more reliable. Navigation Tutorial System A new tutorial guides you through the basics of navigation step by step, from understa…In-game event2 Jan 2026Navigation Plan UpdateThis iteration introduces the Navigation Plan system, enabling autonomous orbital maneuvers like docking, orbit changes, and interplanetary transfers. The crew now handles autopilot selection and maneuver planning autonomously. 🌌 The Navigation Plan System The navigation system has evolved significantly! We've introduced a comprehensive Navigation Plan system that enables your ships to perform…In-game event13 Oct 2025Supply Ship UpdateWe’ve completely overhauled the SupplyShip: handling is tighter, stages are fully integrated, and Crew Capsules now manage oxygen and food just like on the main ship. Low-altitude operations are more stable than ever thanks to the new Surface Mode, while the polished time and astronomical systems make every mission precise and reliable. The New Supply Ship The SupplyShip handling has been compl…