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Generationship Playtest›Events›Changes from 0.97.0 to 0.97.4
Game update

Changes from 0.97.0 to 0.97.4

Generationship Playtest · published 29 Sep 2024, 02:52 UTC · build 15864408

All eventsPlayers around this dateRead on Steam

Fixes

  • crafting: All new Environment elements can now be crafted at simple and advanced workbench.
  • editor: Fixed Entity Naming in reported savegames for debugging
  • error: Added Consistency and autorepair for container user is null problem
  • exception: Fixed exception when building a new room
  • interaction: Fixed Flickering of interior item placement after placing an item in special situations
  • simulation: Efficiency not updated productivity correct when it changed
  • simulation: Efficiency was not reduced more when the machine is active
  • simulation: Mood now effects working speed only at 10% level steps, so its more consistend when working on the items.
  • ui: Fixed calculation of Environment values
  • ui: Appearance now shown correct in the gaugeelements of interior placement elements


Added

  • animation: Created a Cleaning Animation for the Clean Room Activity
  • environment: Added Cleanliness that is reduced when persons are in the room
  • environment: Added FreeSpace as new environment variable
  • generator: Added Image Generator for new Sculptures
  • graphic: Make Models switchable (used for different sculpture)
  • graphics: Added dirt to shader, depending on the cleanliness value
  • interioritem: Added more skulpture types to choose from
  • interiorItem: Added decorative Plants with changable pots and plants
  • interiorItem: Added Sculpture Item (Dragon)
  • interiorItem: New PictureFrame increasing the appearence
  • simulation: Added support for negative appearance for interior items, e.g. toilet
  • simulation: Added Roomlevel calculation
  • simulation: The impact on the room cleanliness impact of persons depends now on their hygiene value
  • simulation: When pee in trouser, the cleanliness of the room decreased 50%
  • simulation: Interior items can have an impact on Rooms.
  • simulation: Added Clean activity to increase the Cleaniness of a room
  • ui: Added more room Icons (Trading, Supplyship and Gym)
  • ui: Added Clean Priority button to Rooms
  • ui: Added Group Priroty buttons for ImproveEfficiency and Clean
  • ui: Added Tooltip for Metric Stars in PiMenu


Improved

  • animation: Make clean animation random and changing like the idle, but in the working room
  • checks: Also check the ResourceContainers in the Consistency checks to find/fix more problems
  • interaction: Randomize material on each drop of a new interior item
  • ui: Only show Item overlay while placing interior items, when the item is effected by the newly dropped item.
  • ui: Only show the Environment at At Interior Drop Panel when its relevant to the item to drop
  • ui: Improved size and background of new Picker Elements
  • ui: Hide TalkTo Task of persons
  • ui: Improved the Interior Items view in the Room Selection Panel
  • ui: Improved Layout of TexturePicker


Balancing

  • appearance: Added appearance to many items
  • cleanliness: Many interior items now have an negative effect on the cleanliness of a rooms
  • likes: Balanced the Likes/Dislike ratings of the new Appearance Items
More from Generationship Playtest

Other announcements

All events
In-game event18 Jan 2026Gyroscope Control UpdateThis update focuses on onboarding: a new in-game Help window and a fresh tutorial flow make it much easier to learn navigation and ship operations. Along the way we also added gyroscope control, navigation and docking polish, and input improvements so everything feels more reliable. Navigation Tutorial System A new tutorial guides you through the basics of navigation step by step, from understa…In-game event2 Jan 2026Navigation Plan UpdateThis iteration introduces the Navigation Plan system, enabling autonomous orbital maneuvers like docking, orbit changes, and interplanetary transfers. The crew now handles autopilot selection and maneuver planning autonomously. 🌌 The Navigation Plan System The navigation system has evolved significantly! We've introduced a comprehensive Navigation Plan system that enables your ships to perform…In-game event13 Oct 2025Supply Ship UpdateWe’ve completely overhauled the SupplyShip: handling is tighter, stages are fully integrated, and Crew Capsules now manage oxygen and food just like on the main ship. Low-altitude operations are more stable than ever thanks to the new Surface Mode, while the polished time and astronomical systems make every mission precise and reliable. The New Supply Ship The SupplyShip handling has been compl…