On SteamNotes only · this build shipped before we watched the app
Fixes
crash: Fixed crash, due to unity Core Bugs when saving a game in special cases
discord: Fixed internal server error and show a nice error with solutions when trying to connect to discord without letting the bot send a private message to the user.
editor: Bugfix for entity inspector (internal)
savegame: Fixed missing custom player colors in blueprints
savegame: Fixed problems with loading savegames (random timeing issues)
savegame: Try workaround unity bug when creating a savegame
ui: Fixed missing UI Update for dayly schedule at persons
ui: Fixed Highlighted ScheduleItem did had missing hover effect for grow left and right
ui: Fixed duplicate Tooltip at Timewarp of Current Activity in Person Panel
warning: Fixed a warning in savegame dialoge
Added
graphics: Added Day/Night Cycle and makt it adjustable by the player
graphics: Make Custom Colors be stored in the blueprints and clone features
graphics: Make Small Table Colors Adjustable
graphics: Chagne the Bed sheet color to the residents uniform color
graphics: Added CustomColor to shader, to be able to color items dynamic
savegame: Loading process showing the migration steps, to analyse if its too slow or stucking in the future
simulation: Implemented the work schedule
simulation: Added Work Priorities for the Person Groups applying a modifier for the metrics of these tasks
ui: Added subgroup index to the PersonIcon full layout
ui: Added Persons in SupplyShips already to the Person Overview List in a grayed out layout
ui: Added PersonGroup Selection to Supply Popup
ui: Make Person Group changable in Person Selection Panel
ui: Added Group and Schedule to the PersonSelection
ui: Make CustomColors be changable by the player in the interior item selection panel
Improved
error: Improved Error Handling in several places
gamestart: Let the game begin at 12 O'Clock to start at daytime
graphics: Set Uniform Color to the Color of the Assigned Group and removed custom popup
interaction: Update Persons Activity when changing the schedules current activity or Work Priority
interaction: Make Slots can be not changable by the player and enforce person group slot setup
logging: Improved Logging for new savegame remapping algorithm
overlay: Problem overlay over persons is now also correct positioned when sleeping
savegame: Added massive log to saveing process to analyse unity bug (when debugging is enabled)
savegame: Reimplemented Unity core method for copy entities, to hopefully prevent the crash caused by the unity bug.
simulation: Update DaySchedule when a timeslot is changed due to gametime
ui: Disabled Subgroup configuration
ui: Improved Person Details Popup (added groups, added current supplyship,...)
unity: Downgraded Entities to the non expermiental version
unity: Updated to new Unity
warning: Removed warning for tutorial serialization