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Generationship Playtest›Events›Changes from 0.97.8 to 0.97.16
Game update

Changes from 0.97.8 to 0.97.16

Generationship Playtest · published 18 Oct 2024, 08:22 UTC · build 16092466

All eventsPlayers around this dateRead on Steam

Fixes

  • animation: Fixed animation Position for new Environment Items
  • animation: Fixed wrong aligned Persons talking to each other
  • clone: Clone also clones the increaseEfficiencyPriority
  • construction: Fixed Room Construction Resources for Door when using non interior items
  • debugging: Fixed slow simulation when having consistency checks enabled in special cases
  • error: Fixed error when FreeSpace changed in construction mode
  • error: Fixed error in special cases where a task to cancel was not found
  • graphics: Fixed material of ShipRadiator was still setup on debug-view
  • graphics: Fixed positioning of construction boxes in a special case, not grouping them correct.
  • graphics: Fixed outside part of solar panel and radiator was not marked correct (got inside light and dirt
  • group: Fixed errormessage when changing priorities on a group with not arrived persons
  • i18n: Fixed missing Icon in a tutorial text
  • interaction: Fixed wrong selection bounds of Photovoltaic panel and Radiator in construction
  • mass: Fixed problems in mass calculations
  • mission: Fixed error with empty slots on missions
  • missions: Fixed too big electrical resources needs for mission place updates
  • overlay: Fixed moving Problem Icons
  • overlay: Fixed new bar-overlays are not removed
  • overlay: Fixed some resourcetypes were not shown on problem-overlay-elements
  • pimenu: Fixed Take 0g was allowed in specialcases conditions
  • pimenu: Wrong shown Metric values in the pimenu at some special cases
  • problem: Fixed wrong Empty fireextinguisher Person Problem
  • savegame: Fixed possible bug in savegames with custom meshes
  • savegame: Loading not set the new simulation id correct, leading to duplicate ids
  • simulation: Fixed possible simulation loop in special cases
  • simulation: Fixed error with purification plant
  • simulation: Fixed talktome Task when a person die
  • simulation: Fixed missing cleaniliness removal when a person die
  • simulation: Fixed a problem where a person not finish a task, when it gets too good.
  • simulation: When adding or removing free space of a residenceroom, the residence mood get updated
  • simulation: Fixed possible endless loop in special cases
  • simulation: Fireextinguishers CO2 was not pushed to ships air
  • simulation: Fixed warning-log when a room is finished
  • simulation: Fixed errors when dropping a battery in an unfinished room
  • simulation: Fixed new PreparedEarth Recipe in Chemistry workbench
  • simulation: Fixed left over cleanliness task in special cases
  • simulation: Fixed warning when connecting storages with garbage disposal
  • tasks: Cleaning Task was not restarted correct.
  • test: Fixed various things due to automatised tests
  • ui: Fixed Problems were not cleared well when dismantle shuttlebay in special cases
  • ui: Fixed duplicate tooltip in Environment impact of interior items
  • ui: Maximum iconSize for Room Icon chooser
  • ui: Fixed overlapping of needed Resources in InteriorItems when room is still in construction
  • ui: Fixed ui error with unfinished batteries preconfiguration panel
  • ui: Fixed TransportTasks Headline was shown at first selected item
  • ui: Removed InteriorItem Boxes from Overlay if its the non interior item box mode
  • ui: Fixed overlapping UI in Set Overlay Popup
  • ui: Dulicate delta value was shown on some special Trait Tooltips
  • ui: Fixed wrong ConstructionResources were shown for Rooms in the UI
  • ui: Fixed overlapping interior items over searchbar in interior item menu
  • ui: Fixed Tables with sorting could have the wrong col-width in specialcases


Added

  • debug: Added a high performance mode for developers to test the real performance
  • debug: Added Overview window for all ResourceTypes for easy balancing
  • debug: Added Visual marker, when consistency checks are enabled
  • debug: Make ConstructionResources change in an overview editor, to balance faster
  • debug: Added Editor Window to view construction resources for interior Items
  • groups: Make Group selectable as Default, to be used for the new Pesons
  • mission: Added cancel to mission when the ship was not started
  • mode: Added additonal Testing Gamemode for the new NonInteriorItemBoxes Testing
  • overlay: Added Task Overlay when hover over the Person Activities
  • overlay: Added visible Bars for Clean and Increase efficiency while working on them (like maintain bar)
  • pimenu: Added Make Room Private/Public to piMenu
  • recipe: New Recipe to directly convert garbage water to prepared earth, to grow faster food
  • tips: Added more Tips
  • ui: Added WorkingSpeed to CurrentActivityIcon in Person selection PAnel
  • ui: Added efficiency as part of the Item-Overlay
  • ui: Added Tooltip for Recipes in Interior Item Tooltip of Interior Item Build Menu
  • ui: Show TransportConnections for Garbage Disposal Items
  • ui: Added icon for appearance category of items


Improved

  • animation: Use MainDoor for Construct Room Animation.
  • debug: Wait with consistency checks longer after an event, to prevent false positives with nanoseconds rounding issues
  • debug: Log changes in Resource Container Tasks in consistency checks
  • debug: Improved Logging for warnings in savegames
  • graphics: Show items when they wait for empty items
  • i18n: Finished complete German translation
  • i18n: More german Translation
  • interaction: Allow the shuttlebay can be dismantled, when the mission has not been started
  • mode: Set non interior item box mode as default and adapted the tutorial to it.
  • overlay: Improved bar overlays to show all bars in one element ot prevent overlapping if multiple are shown.
  • pimenu: Player is able to start actions even when its not allowed due to the group schedule
  • rename: Rename Logic for ResourceTypes
  • rename: Renamed internal Interior Item Names (including migrations, to do this easy in the future)
  • tiles: Blocked placing items to walls next to doors, to prevent visual blocked
  • ui: Also find craftable ResourceTypes and include them into relevant resources
  • ui: Improved WorldElements for Items with multiple customers or workers
  • ui: More structured Person Tooltips
  • ui: Hide not needed Shift-Name (when we just have one shift )
  • ui: Moved Duration also to the 2. line in case of multiline recipe Element
  • ui: Improved RecipeElement separating energy and others to separate line to have it easier readable
  • ui: Improved World Tooltip for Items and Rooms
  • ui: ResourceTypeTooltip with given level (like in supplyPopup-crew) will show better the skill level


Balancing

  • construction: Reduced Construction Resources for Mass Balancers
  • construction: Balanced Construction Times of all items
  • craft: Added Simple Craft-Recipe for Plastic on Chemistry Workbench
  • earth: Make H2 buyable from earth, to be able to do food earlier
  • items: New Balance of needed ResourceTypes
  • missions: Missions not need interiorItems instead use the newly created crafting elements.
  • objective: Removed bed rewards by something more useful. 1. Crew Level: Plastic, 2. Crew Level: H2
  • persons: Improved Person Generator, so more low level skills appear but with better traits.
  • priority: Increased max TalkTo Metric (so persons are more likly to be disturbed to talk to each other
  • recipe: MechanicalParts and Cimple circuits done in 50% of the time
  • recipe: Electrial Parts need more complex Resources to craft
  • resources: Added more resources, balanced all items
More from Generationship Playtest

Other announcements

All events
In-game event18 Jan 2026Gyroscope Control UpdateThis update focuses on onboarding: a new in-game Help window and a fresh tutorial flow make it much easier to learn navigation and ship operations. Along the way we also added gyroscope control, navigation and docking polish, and input improvements so everything feels more reliable. Navigation Tutorial System A new tutorial guides you through the basics of navigation step by step, from understa…In-game event2 Jan 2026Navigation Plan UpdateThis iteration introduces the Navigation Plan system, enabling autonomous orbital maneuvers like docking, orbit changes, and interplanetary transfers. The crew now handles autopilot selection and maneuver planning autonomously. 🌌 The Navigation Plan System The navigation system has evolved significantly! We've introduced a comprehensive Navigation Plan system that enables your ships to perform…In-game event13 Oct 2025Supply Ship UpdateWe’ve completely overhauled the SupplyShip: handling is tighter, stages are fully integrated, and Crew Capsules now manage oxygen and food just like on the main ship. Low-altitude operations are more stable than ever thanks to the new Surface Mode, while the polished time and astronomical systems make every mission precise and reliable. The New Supply Ship The SupplyShip handling has been compl…