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Generationship Playtest›Events›Changes from 0.98.2 to 0.99.2
Game update

Changes from 0.98.2 to 0.99.2

Generationship Playtest · published 2 May 2025, 07:09 UTC · build 18295729

All eventsPlayers around this dateRead on Steam

Fixes

  • audio: Fixed Talking Audio Sound started before the other person arrived
  • calculation: Added Consistency check for wrong caluclated appearance value ¹
  • crash: Endless loops that create Special events will be ignored and not crashing the game anymore. ²
  • dying: Fixed more problems of missing cleanup at dying persons
  • dying: Fixed problem with dying persons
  • endlessloop: Fixed endless loop in simulation, related to no co2, low energy and co2 releasers with greenhouses ⁴
  • error: Fixed error in migration script for old savegames of last version
  • error: Fixed errors with some rooms regarding to new sound systems
  • exception: Fixed nullpointer on first start
  • fait: Fixed bug where persons might not unfait until selected
  • groups: Temporary Oxygenmasks was choosable in Group Setup ⁵.name
  • i18n: Fixed some spelling issues ¹
  • i18n: Fixed internal Typo of UseService
  • light: Fixed light-settings for to drop items and rooms ⁵.name
  • o2mask: Fixed wrong slot state whem changing from section with bad air to good air
  • o2mask: Fixed wrong showing consumer number when using oxygenmasks
  • o2mask: Persons put o2 mask back on high co2 levels
  • objective: In Construction Rooms was used for the environment objectives in special cases ¹
  • priority: Fixed maintainpriority could be setup in dismantled items, what is not needed
  • savegame: Fixed savegames with new GameEvents
  • savegame: After loading a game, sometimes the selected entity is not selected anymore
  • simulation: Fixed removing items with appearance didn't remove appearance fromthe room
  • simulation: Allowed special resources to become negative (like appearance). Fixed wrong appearance value
  • simulation: Fixed bug where free space of storages could not be used for auto transportation
  • simulation: Fixed some endless loops regarding to special setup and low needs ²
  • slots: Person with 2 fire extinguisher slots stopped extinguish fire after the first one was empty
  • sound: Sound was still not completely muted when the game was paused ²
  • sound: Fixed on Faraway zoom level you could hear the sounds from the other side of the circle
  • sound: Fixed Effects in game could not be changed in menu ⁵.name
  • sound: Fixed bug when loading games in rare cases with new sound system
  • storage: Fixed garbage could be dropped into gas storages ⁶
  • toxicair: New Build rooms don't get the a ToxicAir Event ⁵.name
  • tutorial: Hide Eye menu in tutorials when no button is included in the menu ¹
  • ui: Fixed errors on Buttons in special scenes
  • ui: Fixed Scale of MainManu when having high UI Scale ²
  • warning: Fixed warning when closing Feedback Popup


Added

  • camera: Added holding shift with w a s d will move the camera with x2 speed (for larger ships)
  • emergency: Added SpecialEvent for Bad air, to show it earlier to the player and go back to live speed
  • emergency: Changed also all Lights in the rooms to the emergency color
  • feedback: Added tutorial, gametime and fire feedback
  • feedback: Created basics for dynamic Feedback System
  • gameevent: Added second massive CME event thats severe
  • gameevent: Added Coronal Mass ejection Event
  • gameevent: Added GameEvent for person supply changes and one positive one negative game event for that.
  • gameevent: Added Avatar and voice to the game event popup
  • gameevent: Added possible Supplyship Cost effect and a new event for it
  • gameevent: Added SupplyResource amount and delta effect
  • gameevent: Added Basics for GameEvents and its scheduling mechanism
  • gameevents: Added support for randomized price and delta changes for game events
  • i18n: Added Copy to clipboard button to Headline in Translator Tool
  • light: Make Light of emergency fade in and out, to keep an alerting momentum
  • lighting: Added orange emergency lighting in case of bad air
  • migration: Added migration script to fix sound positions for old savegames
  • objectives: Added higher skilled persons to Primary objective Rewards
  • persons: Generated Persons max wanted room can be configured
  • pimenu: Added rescue of person to pimenu
  • radiation: Radiation Dose now impacts the Working speed of the persons
  • radiation: Radiation Dose now impacts the Walking speed of the persons
  • radiation: Added Radiation of the Sun
  • radiation: Added Sun Radiation
  • radiation: Added Radiation of room is the delta of the radiation dose of the persons in the room
  • roompart: Changed NewRoom to directly choose the new RoomType before placing a room
  • roompart: Added Shielded RoomPart
  • roomtype: Added description for room Types in the BuildMenu
  • savegame: Support double2 3 4 for savegames
  • simulation: Added ContentMultiplyers for Resource Content, to support dynamic shielding for rooms
  • slot: Added Rescue O2Mask Slot, that will be used if a person is unconcious due to lack of oxygen
  • slots: Converted O2Mask and FireExtinguisher to separate Resource Types
  • sound: Added Alarm sound on Bad air
  • sound: Added sound for cleaning the floor
  • sound: Added Talking sound for persons, depending on their gender
  • sound: Added sound for inflatable Walls not only on selection, but as regular world elements
  • sound: Added another constructing sound
  • sound: Added more Sounds for playing, and workbenches
  • sound: Added sound for 3D Printer
  • sound: Added sounds for purification plant
  • sound: Added Extension sound for Photovoltaic Panel and Ship Radiator
  • sound: Added sound for CH4 Engine
  • sound: Added sounds for generator and co2 filter
  • sound: Added fade in/out by volume and pitch for Item Sounds
  • sound: Added dynamic Pitch and Volume Adjustments for Item Sounds
  • sound: Added Flush Toilet Sound when person is finished
  • sound: Add possibility for volume and pitch updates related to the productivity
  • sound: Added Sound for some Lifesupport Items
  • sound: Basic for ItemSounds, related to the productivity
  • sound: Added Activity Sounds for walking, eating, sleeping, drinking, washing, cooking, constructing
  • sound: Added Basics for Person Activity Sounds
  • start: Added FireExtinguisher to the start ship, to deal with early fires
  • ui: Added UI for Content Multiplyers
  • ui: Added separate sun icon for radiation
  • ui: Added Percent to the supported Units
  • ui: Added SupplyEffect over time to the Supply Popup
  • ui: Added Confirm Popup to buy a new Ship with help ¹
  • ui: Added Tooltips for ResourceType summaries ¹
  • ui: Added Help Marker for Use once input resources


Improved

  • audio: Mute Audio-Effects when the game is paused (like in mainmeni) ¹
  • core: Support Simulation Tasks from other assemblies
  • difficulty: Removed Shelf from starting crew room
  • editor: Support for float2 fields with units
  • feedback: Dont show game feedback popup for tutorials
  • feedback: Better star rating feedback
  • feedback: Prevent showing feedback screen inside of a tutorial
  • feedback: Make Feedback disableable for Game Owners
  • feedback: Only show feedback when the playtime was longer than 5min
  • feedback: Prevent showing new Feedback over game ending feedback
  • gameevent: Stop Timewarps when a gameevent start
  • i18n: Small text improvements ²
  • i18n: Renamed Person Groups headline ¹
  • i18n: Some slight I18n improvements ³
  • o2mask: Person uses the Rescue O2Mask for himself too
  • resources: Added Container Content for special kind of resources like noise, appearance and radiation
  • roomeditor: Only one roomType per room is now allowed
  • savegame: Optimized savegame loading time
  • slots: Make all Slot ResourceTypes in blue Boxes and align also tools to the new design
  • slots: Added Migartion script for O2Mask and Fireextinguisher Boxes
  • sound: Removed dynamic MaxDistance, and replaced it with a fixed curve
  • sound: Adapted the maxDistance for all audio sources, so it feels better in the game
  • sound: Start Looping Audio at random position for loading bigger savegames
  • sound: Added Sound for Threadmil
  • sound: Jobified new Audio System, to run every frame checks on other cpu threads
  • sound: More caching for new sound system
  • sound: Adapt Sounds to GameSpeed
  • sound: Adapt walking sound to walking speed
  • tutorial: Crew in tutorial get optimist and solo trait to not get mad ¹
  • ui: Improved Stringify for resources with Units that have lower preciction (like bar or Sv)
  • ui: Removed UI Panels for Temperature for Sections that have no Temperature ¹
  • ui: More space for Popups to prevent overlap the Close button with the style
  • unity: Updated to new Unity Versions
  • unity: Updated to new Unity


Balancing

  • easy: On easy, the persons have now better traits and less room requirements

Thanks to uniqueuser_name¹, uniqueusername², awhahoo³, stonewofl⁴, uniqueuser⁵, Silverstone⁶ for ideas, reports, suggestions or contribution.

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