Nexus Legacy
Playing now
113−18 vs. yesterday
39%of peak
All-time peak
2937 Sep 2026
Playing now
113−18 vs. yesterday
All-time peak
2937 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Bez nazwy Patch Notes 10.09.2026 Balance Update and Bug Fixes Combat and Shields · Advanced Shielding now grants 5% shield strength per level , down from 10%. · Shield Harmonics now grants 2% shield regeneration per level , down from 5%. · Damage reduction per level has been adjusted: · Shield Theory: 2% → 1%. · Advanced Shielding: 2% → 1%. · Adaptive Shields: 3% → 2%. · Phase Shields: 2% → 1%. · Allianc… | — | |
| Game update | Patch Notes 09.09.2026 Galaxy Search and Sensor Alerts Galaxy Map · Added a new planet filter for fully explored systems. · Filter planets by type, minimum size, maximum size, or any combination of these criteria. · Matching systems are highlighted directly on the galaxy map. · Results also appear in a clickable list, sorted by distance, allowing you to jump directly to the relevant system. · Galaxy filter settings are remembered between sessions.… | — | |
| Game update | Patch Notes 08.09.2026 Outpost Retirement Outposts can now be permanently retired in two different ways. · Shipyard Dismantling allows an outpost to be sent to one of your planets with a Planetary Shipyard or moons with a Moon Dockyard. · Once dismantling is complete, the full infrastructure investment and all stored resources are returned at the destination. · The Engineer Ship used to establish the outpost is also… | — | |
| Game update | Patch Notes 06.09.2026 Store Gifts · Eligible store items can now be purchased as gifts by entering the recipient’s exact player name. · Gifts can only be paid for with purchased Credits that have been held for at least 72 hours. · Free, promotional, referral, and administrative Credits cannot be used for gifts. · Credit packs, name changes, and cosmetic codes from the player market cannot be gifted. · Refund handlin… | — | |
| Game update | Patch Notes 04.09.2026 This update introduces a new asset-based ranking system, expanded moon and Galactic Highway support, improved artifact management, clearer ship statistics, and several important fixes. Asset-Based Ranking System Player rankings now represent the value of assets owned by each empire. · Economy Score includes completed buildings on planets, moons, and outposts, along with economic and utility shi… | — | |
| Major update | Nexus Legacy Beta: Experimental Ruleset Update A major set of experimental mechanics is now active on Beta . These systems are being tested together and may be adjusted, expanded, or removed based on player feedback and battle data. 1. Round-Based PvP Combat · PvP battles now resolve over multiple rounds instead of completing instantly. · The first round begins immediately. Each following round starts after 2 minutes . · Battles remain limi… | — | |
| Game update | Patch Notes 01.09.2026 General Fixes & Improvements · Attack and raid dispatch screens now show an exact server-based UTC arrival time. · Arrival timestamps remain stable while changing fleet composition and correctly respect Combined Assault convoy timing. · Moon attacks and raids now receive proper fuel and travel-time estimates. · Sensor Phalanx timestamps and station vulnerability windows are now consistently dis… | — | |
| Game update | Patch Notes 30.08.2026: Fleet, Leadership & Mobile Fixes Fleet & Combat · Improved fleet synchronization after battles, AI Officer actions, moon operations, and failed dispatch attempts. · Fleet selections now automatically adjust when the available number of ships changes. · Dispatch errors now show the actual number of healthy and damaged ships available. · Fixed rare defensive combat cases where an eligible Leadership Vessel was present, but some… | — | |
| Game update | Patch Notes 29.08.2026: Fleet Timing, Lunar Colonization & Shipyard Improvement Shipyard · Added ship search by name. · Added filters for Combat, Utility, Recon and Special ships. · Added an Available only filter. · If workers are assigned to buildings but are needed as ship crew, the Shipyard now offers to reassign them before construction. · Workers can be released proportionally or adjusted manually. · The interface clearly warns when workforce reassignment will reduce… | — | |
| Game update | Patch Notes 26.08.2026. This update delivers a broad collection of gameplay fixes, interface improvements, and reliability changes. Alliance Stations · The Station Storage view now shows which individual members have withdrawal access. · Long access lists are kept compact and can be expanded when needed. · Stored resources now change color when approaching or reaching capacity. · Resource tooltips show the current amo… | — | |
| Game update | Patch Notes 25.08.2026. Combat Simulator & Combat Update Combat Simulator · Added a new Combat Simulator , available directly from the game sidebar. · Configure both attacker and defender as player fleets, pirates, or other NPC forces. · Search for ships and enter exact fleet quantities. · Pirate fleets can be configured by security zone. · Load your current research and commander bonuses automatically. · Your active Command Vessel and its equipped b… | — | |
| Game update | Patch Notes 23.08.2026 Fleet & Wormhole Update Wormholes · Increased fleet mass capacity for all Wormhole classes by 50% . · Wormhole rewards are now loaded into cargo holds in encounter order. · When cargo capacity is exceeded, earlier encounter rewards are preserved first instead of resources being selected in an inconsistent order. · Recovery handling now follows the same cargo-loading rules as normal Wormhole completion. Fleet Rules · C… | — | |
| Game update | Patch Notes 22.08.2026: Guide, Interface & Gameplay Fixes Game Guide · Added a dedicated Leadership & Command Core section. · Expanded information about commanders, ships, combat, research, PvE activities, resources, diplomacy, and galaxy mechanics. · Clarified AI Officer and Scatter behavior. · Corrected several research requirements and progression descriptions. · Updated the Vacation Mode guide to accurately explain what prevents activation. Fleet… | — | |
| Game update | Patch Notes: 21.08.2026. Activity Balance & Fleet Reliability This update rebalances several PvE activities, introduces the approved anomaly diminishing returns system, and fixes a broad set of fleet and mobile UI issues. System Surveys & Anomalies · The first 85 completed System Surveys per UTC day continue to use their normal discovery chances. · After 85 surveys, the chance of receiving a false signal gradually increases. · The increase is linear and r… | — | |
| Game update | Patch Notes 19.08.2026 This update expands Moon logistics, improves alliance station management, makes ship statistics more informative, and adds several Galaxy Map and Sensor Array improvements. Moon Logistics · Transfer and Deliver missions can now use owned Moons as both fleet origins and destinations. · Moons are displayed beneath their parent planets in the location selector. -- Moon logistics now properly displ… | — | |
| Game update | Patch Notes 18.08.2026 This update focuses on alliance station management, mining convenience, planet organization, and several combat and interface fixes. Alliance Stations · Added a new Station Storage view to the Alliance Territories tab. · Alliance members can now view resources stored across every controlled station. · The overview includes total alliance station reserves, individual station inventories, locatio… | — | |
| Game update | Patch Notes 16.08.2026 Alliance Chat · Added a full Alliance Chat tab. · Alliance chat now has General, Market, and War channels. · Existing chat history remains available in General. · Added independent unread counters and message history for each channel. · Improved reconnect handling, background message recovery, scrolling, and new-message indicators. · Preserved translation, player profile, reporting, deletion, a… | — | |
| Game update | Patch Notes 13.08.2026 This update significantly expands Command Vessel support and fixes several fleet, garrison, combat, and travel issues. Command Vessel Integration The Command Vessel is now treated much more consistently as a real ship across the game. · Command Vessels can now join regular garrison missions. · They can reinforce planets, moons, stations, and outposts. · They can be deployed to and recalled from… | — | |
| Game update | Patch Notes 12.08.2026 New Frontier Fleet Speed · Fleet Speed on New Frontier has been increased to ×2. · This applies to newly dispatched fleets after the update. · Fleets already in flight will retain their existing arrival times. Fleet & Station Defense · Command Vessels attached to station defense fleets can now be selected and recalled independently. · Recalling an entire stationed fleet no longer requires an ad… | — | |
| Game update | Patch Notes 11.08.2026 Ranking Rework Military and Economy rankings have been rebuilt to better represent the real value of each account. Resource values are now normalized as follows: · Ore: ×1 · Silicates: ×2 · Hydrogen: ×3 · Alloys: ×5 · All rare resources: ×5 Military Score Military Score now represents investment in combat, reconnaissance, and military support ships. Civilian ships such as miners, freighters, ta… | — | |
| Game update | Patch Notes 10.08.2026 Command Core Perk Respec · You can now plan an entirely new perk build from the Perks tab. · Your current perks remain active while editing the draft. · Points can be added, removed, and reassigned before confirmation. · The first respec is available immediately and is free. · After a respec, another free reset becomes available after 14 days . · A paid reset becomes available after 7 days for… | — | |
| Game update | Patch Notes 09.08.2026 This patch focuses on fixing several long-standing consistency issues across fleets, expeditions, mining, Leadership, moons, and the interface. Fleet & Combat · Fixed mining escort retreat thresholds incorrectly counting miners, cargo ships, and outpost defenses as part of the escort’s remaining health. · If the combat escort is destroyed or reaches the selected retreat threshold, surviving civ… | — | |
| Game update | Patch Notes 07.08.2026. Human Verification & Gameplay Fixes Beta: Human Verification A new server-side anti-automation system is now being tested. · System Survey, planetary mining, and outpost mining are protected. · Suspiciously repetitive or prolonged activity may trigger a short presence check. · There is no daily activity limit: active players can continue playing after completing the check. · Successful verification automatically resumes the origi… | — | |
| Game update | Patch Notes 06.08.2026 This patch focuses on fixing several long-standing consistency issues across construction, Leadership, fleet reconnaissance, patrol rewards, Moon management, and the Android app. Construction Speed and Active Building Timers Construction-speed bonuses from Leadership modules and crew will now correctly affect buildings that are already under construction. · When a construction-speed bonus becom… | — | |
| Game update | Patch Notes 05.08.2026 This update focuses on research timing, fleet logistics, Leadership consistency, reports, and mobile usability. Research & Production · Active research now dynamically responds when research-speed bonuses are gained or lost. · Completed research progress is preserved during recalculation. Only the remaining work is adjusted. · Dynamic recalculation covers: · Research technologies · Leader and D… | — | |
| Game update | Patch Notes 04.08.2026: Mining Fleet Warfare & Fleet Operations Mining Fleet Combat · Mining Fleet Attacks can be launched from planets, moons, or Alliance-controlled stations containing your personal fleet. · Players with Combined Operations can create combined attacks against mining fleets. Alliance members can join through Alliance → Convoys using fleets from planets, moons, or stations. · Every participant’s own research, leader bonuses, Command Vessel… | — | |
| Community | New Frontier: The First Seasonal Server Opens Today. New Frontier opens on August 4, 2026 15:00 CEST and 13:00 UTC. This will be the first seasonal server in Nexus Legacy. Unlike S0, New Frontier has a clear ending and a clear winner. The first alliance to seal the Rift wins the season. The server will feature faster economic development and faster research, so players will be able to build their empires and reach the main conflicts of the season… | — | |
| Game update | S0 Starter Boost Update New S0 players now receive a 2× starter boost for 14 days after joining the universe. The boost applies to: · Passive resource production · Personal building queues · Research queues · Ship construction queues It does not accelerate fleets, mining cycles, activities, repairs, demolition, cooldowns, or shared station timers. Backfill The boost was also granted retroactively to players who joined… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.