Improved fleet synchronization after battles, AI Officer actions, moon operations, and failed dispatch attempts.
Fleet selections now automatically adjust when the available number of ships changes.
Dispatch errors now show the actual number of healthy and damaged ships available.
Fixed rare defensive combat cases where an eligible Leadership Vessel was present, but some local Leadership bonuses were not applied consistently.
Standardized defensive Leadership effects across attacks, raids, combined assaults, moon battles, and detected covert mining encounters.
Fixed rare covert mining battles where defender losses, damaged defenses, or Leadership Vessel state could be recorded incorrectly.
Allied Trade Accords has been reworked into Personal Trade Accords.
Each active personal NAP now provides +1% ordinary planetary production, up to +10%.
Production rates update immediately when a personal NAP is created or broken.
Collect Moon routes can now collect all rare resources stored on a moon.
The Collect All option now includes rare resources as expected.
Anomaly investigation combat reports now display fleet shield status for each round.
Improved safe-area handling in the mobile app, preventing controls and navigation from overlapping the system status bar.
Adjusted mobile positioning for notifications, authentication screens, the lobby, and galaxy overlays.
Added the foundation for independent universe rulesets, allowing future Beta experiments to be tested without automatically changing S0 or NF gameplay.