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Nexus LegacyNewsPatch Notes 14.09.2026
Game update

Patch Notes 14.09.2026

Nexus Legacy · published 14 Sep 2026, 10:22 UTC

All newsPlayers around this dateRead on Steam

Artifact and Module Recycling

  • Added a new Recycling tab in the Laboratory.

  • Unwanted artifacts and Leadership modules can now be dismantled into shards.

  • Artifact shards and module shards are separate currencies. Each balance is shared across your colonies within the same universe.

  • Eligible artifacts must be identified, inactive, non-transcendent and located on one of your colonies. Artifacts in transit or listed on the market cannot be dismantled.

  • Modules must be unequipped. Crew members and starter items cannot be dismantled.

  • The interface includes name search, rarity and planet filters, quantity selection and a preview of the total shard return. Up to 500 items can be dismantled in one operation.

  • Dismantling permanently destroys the selected items and requires confirmation.

Wandering Trader

  • Added the Wandering Trader, accessible from the Market and the Laboratory’s Recycling tab.

  • The trader offers artifacts for artifact shards and Leadership modules for module shards.

  • Each visit generates three personal offers for each available category at each rarity: Rare, Epic and Legendary.

  • Offers are generated individually for each player. The exact item, its effects and its shard price are visible before purchase.

  • You can summon the trader once every 4 hours. Unused summons do not accumulate.

  • Your current offers remain available until you summon the trader again. A new summon replaces the previous assortment.

  • You may purchase every offer in a visit, but each individual offer can only be purchased once.

  • Prices depend on the specific item, not just its rarity.

Automated Logistics

  • Automated logistics fleets no longer consume general fleet slots.

  • Logistics now uses separate capacity provided by each planet’s Logistics Hub.

  • Each hub level supports one configured route and one simultaneous logistics flight from that planet.

  • A logistics flight continues occupying hub capacity until the fleet returns. Pausing or deleting its route does not immediately free that capacity.

  • Further departures wait when the hub’s flight capacity is full.

  • The Logistics page now displays configured routes and active logistics flights separately for each hub.

Manual fleet missions continue to use their normal fleet slots.

Alcubierre Bubble Drive

  • Re-enabled the drive with revised effects.

  • The drive now provides 2× fleet travel speed, replacing its previous 5× acceleration.

  • It conceals the attacking fleet’s ship types and quantities, including from Quantum Sensors and fleet phalanx scans.

  • The attack itself remains visible. The attacker, target and arrival time remain available, and normal attack warnings are still sent.

  • Activating the drive costs 1 antimatter per ship, including an attached command vessel, in addition to normal hydrogen fuel.

  • Dispatch previews and actual antimatter deductions use the same calculation.

  • The drive does not grant additional combat-stat bonuses. Its research requirement remains unchanged.

Battle Report Clarity

  • Added expandable fleet-bonus breakdowns for attacking and defending fleets where detailed snapshots are available.

  • Fleets with different applied bonuses are no longer represented by one misleading shared percentage.

  • Fleets belonging to the same player with identical bonuses are grouped together to keep reports readable.

  • Improved reporting when a player joins a combined attack with multiple separate fleets, including fleets with and without an attached command vessel.

  • Participant breakdowns are now collapsible, including in combined pirate attack reports.

  • These changes improve reporting only; they do not alter combat calculations. Older reports retain the information originally recorded.

New interfaces, explanations and labels have been translated into all 26 supported languages

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