This update focuses on alliance station management, mining convenience, planet organization, and several combat and interface fixes.
Added a new Station Storage view to the Alliance Territories tab.
Alliance members can now view resources stored across every controlled station.
The overview includes total alliance station reserves, individual station inventories, locations, security zones, search, sorting, and direct station navigation.
Stations currently being captured are now clearly highlighted in the territory overview.
Alliance leaders and deputies can grant individual members permission to withdraw resources from specific stations.
Personal access works alongside the existing minimum-rank requirement and does not require promoting the member.
Access can be granted or revoked for several selected stations at once.
Individual access can also be managed directly from a station page.
Personal permissions now work consistently for manual collection, cargo transfers, and automated logistics routes.
Permissions are automatically cleared when a member leaves the alliance or when station ownership changes.
Fixed cancelled capture operations sometimes leaving a stale lock that prevented a later valid capture attempt.
Alliance-owned stations now appear as green diamonds when the station filter is enabled.
Stations currently under capture appear as red diamonds.
Other visible stations continue to use the standard blue marker.
Galaxy map filter settings are now remembered between visits.
This includes trading hubs, alliance highlights, stations, survey cooldowns, and asteroid field resource filters.
Players can now customize the order of their planets from the planet switcher.
Use the reorder controls to move planets up or down, then save or cancel the changes.
The selected order persists across sessions.
The same order is now used in relevant empire and resource overviews.
Newly colonized planets are automatically placed at the end of the custom list.
Added a Mine until cargo is full option to standard and outpost mining dispatches.
When enabled, the fleet may continue beyond the normal 10-cycle limit.
Mining stops automatically when the fleet’s mining hold is full or the asteroid field is depleted.
Scripted quest mining continues to follow its original mission rules.
Scout opening-strike priorities now work correctly during planetary raids.
Both attacker and defender target-priority configurations are now passed into the raid combat calculation.
Fixed capital-class ships being omitted from parts of the planetary shipyard queue logic.
Capital ship construction, repair, dismantling, queue limits, and pause/resume behavior now consistently use the correct shipyard lane.
This also prevents capital ship queues from becoming stuck after a shipyard upgrade or cancellation.
Colonization reports can now be deleted like other fleet reports.
Improved the layout of detailed combat information inside survey reports.
Improved verification challenge reliability, particularly on mobile browsers and iOS.
Fixed challenges occasionally appearing blank, incomplete, or becoming interactive before their images had loaded.
Added safer image retry handling and improved touch-input tolerance for navigation challenges.
The new mining, planet-ordering, station-storage, and station-access controls have been localized across all supported languages.
This patch contains no direct economy or combat balance changes.