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Nexus LegacyNewsPatch Notes 18.08.2026
Game update

Patch Notes 18.08.2026

Nexus Legacy · published 18 Aug 2026, 09:16 UTC

All newsPlayers around this dateRead on Steam

This update focuses on alliance station management, mining convenience, planet organization, and several combat and interface fixes.

Alliance Stations

  • Added a new Station Storage view to the Alliance Territories tab.

  • Alliance members can now view resources stored across every controlled station.

  • The overview includes total alliance station reserves, individual station inventories, locations, security zones, search, sorting, and direct station navigation.

  • Stations currently being captured are now clearly highlighted in the territory overview.

  • Alliance leaders and deputies can grant individual members permission to withdraw resources from specific stations.

  • Personal access works alongside the existing minimum-rank requirement and does not require promoting the member.

  • Access can be granted or revoked for several selected stations at once.

  • Individual access can also be managed directly from a station page.

  • Personal permissions now work consistently for manual collection, cargo transfers, and automated logistics routes.

  • Permissions are automatically cleared when a member leaves the alliance or when station ownership changes.

  • Fixed cancelled capture operations sometimes leaving a stale lock that prevented a later valid capture attempt.

Galaxy Map

  • Alliance-owned stations now appear as green diamonds when the station filter is enabled.

  • Stations currently under capture appear as red diamonds.

  • Other visible stations continue to use the standard blue marker.

  • Galaxy map filter settings are now remembered between visits.

  • This includes trading hubs, alliance highlights, stations, survey cooldowns, and asteroid field resource filters.

Planet Organization

  • Players can now customize the order of their planets from the planet switcher.

  • Use the reorder controls to move planets up or down, then save or cancel the changes.

  • The selected order persists across sessions.

  • The same order is now used in relevant empire and resource overviews.

  • Newly colonized planets are automatically placed at the end of the custom list.

Mining

  • Added a Mine until cargo is full option to standard and outpost mining dispatches.

  • When enabled, the fleet may continue beyond the normal 10-cycle limit.

  • Mining stops automatically when the fleet’s mining hold is full or the asteroid field is depleted.

  • Scripted quest mining continues to follow its original mission rules.

Combat

  • Scout opening-strike priorities now work correctly during planetary raids.

  • Both attacker and defender target-priority configurations are now passed into the raid combat calculation.

Shipyards

  • Fixed capital-class ships being omitted from parts of the planetary shipyard queue logic.

  • Capital ship construction, repair, dismantling, queue limits, and pause/resume behavior now consistently use the correct shipyard lane.

  • This also prevents capital ship queues from becoming stuck after a shipyard upgrade or cancellation.

Reports

  • Colonization reports can now be deleted like other fleet reports.

  • Improved the layout of detailed combat information inside survey reports.

Human Verification

  • Improved verification challenge reliability, particularly on mobile browsers and iOS.

  • Fixed challenges occasionally appearing blank, incomplete, or becoming interactive before their images had loaded.

  • Added safer image retry handling and improved touch-input tolerance for navigation challenges.

Localization

  • The new mining, planet-ordering, station-storage, and station-access controls have been localized across all supported languages.

This patch contains no direct economy or combat balance changes.

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