You can now plan an entirely new perk build from the Perks tab.
Your current perks remain active while editing the draft.
Points can be added, removed, and reassigned before confirmation.
The first respec is available immediately and is free.
After a respec, another free reset becomes available after 14 days.
A paid reset becomes available after 7 days for 100 Credits.
Using a paid reset starts both cooldowns again.
Credits will not be lost if a paid build fails to apply.
Changing your Leader type now resets allocated Command Core perks and returns all spent perk points.
A warning about the perk reset is now shown before confirming a Leader change.
The new interface is localized across all supported languages.
Fixed rare cases where fleet arrivals or returns could remain stuck after a temporary server interruption.
Recovery will no longer repeat an already-resolved battle or reroll an existing espionage result.
Fixed a rare Wormhole issue where a completed run could leave the fleet trapped inside without a return journey.
Recovered Wormhole fleets now retain their surviving ships and accumulated loot.
Improved recovery for overdue mining, debris collection, survey, expedition, patrol, stealth, and Wormhole missions.
Fixed temporary rich resource fields occasionally spawning in consecutive waves instead of following their intended schedule.