This update rebalances several PvE activities, introduces the approved anomaly diminishing returns system, and fixes a broad set of fleet and mobile UI issues.
The first 85 completed System Surveys per UTC day continue to use their normal discovery chances.
After 85 surveys, the chance of receiving a false signal gradually increases.
The increase is linear and reaches 99.9% false signals at 200 completed surveys.
This is added on top of the existing false-signal chance. The first 85 surveys are not guaranteed to discover an anomaly.
The daily counter resets at 00:00 UTC.
The Scientist perk Anomaly Research Protocols has been clarified and reworked.
All System Surveys launched from a planet hosting a ready Command Vessel now take 30% less time.
The Command Vessel does not need to be attached to the survey fleet.
Leadership crew bonuses are now displayed using the same compact layout as module bonuses.
Newly generated Sentinel asteroid fields now have 0.70-1.00 richness.
Newly generated Open Space fields now have 0.80-1.60 richness.
Existing asteroid fields keep their current richness.
Mining Vessel plasma production has been reduced from 25 to 20 per cycle.
Excavator plasma production remains unchanged.
Dead Space marauder fleets encountered during mining have been slightly weakened.
Mining cargo displays now correctly include Cargo Expansion and universe mining modifiers.
Mining reports now show regular cargo and mining cargo in the correct fields.
Resource loot from Salvage Patrols has been doubled.
Dead Space expedition resource loot has been increased:
Depth 1: +75%
Depth 2: +20%
Depth 3: +125%
Depth 4: +200%
Rift expedition resource loot has been increased:
Depth 2: +125%
Depth 3: +30%
Rift Depths 1 and 4 remain unchanged.
These changes affect resource loot only. Expedition risk and rare reward chances have not been reduced.
Fleet-selection windows now keep separate ship data for every selected source planet.
Rapidly switching planets or typing exact ship quantities should no longer make a window jump to another planet or display ships from the wrong location.
This correction covers surveys, espionage, mining, wormholes, attacks, defenses, debris collection, hubs, outposts, mines, artifact transport and other fleet operations.
Fleet templates now automatically adjust unavailable ship quantities.
When a template cannot be loaded in full, the game shows exactly which ships were missing and what quantity was selected instead.
A warning is now shown when Carriers and compatible craft are selected without assigning any Carrier hangars.
Exact ship quantity inputs now remain within the number of ships actually available.
Repairable ships produced during an earlier wormhole battle are no longer lost if a later non-combat encounter damages the remaining fleet.
These ships will remain marked as repairable and return correctly after the run.
Fleets returning to moons, outposts or stations will no longer incorrectly trigger a minefield located on an unrelated planet.
Minefields are now checked only at the location where the fleet actually docks.
If the original location no longer exists and the fleet is redirected to a fallback planet, that fallback destination may still trigger its minefield normally.
Station storage has been reorganized on mobile so resource names, values and capacities no longer overlap.
Marketplace My Orders entries now stack correctly on narrow screens.
Long resource names and exchange rates no longer collapse into one-character-wide columns.
The Galaxy interface now uses the available screen height more effectively on tablets and large phones in landscape mode.
Leadership crew cards are more compact while keeping all effects visible.
New warnings and updated descriptions have been localized across all supported languages.