This update introduces a new asset-based ranking system, expanded moon and Galactic Highway support, improved artifact management, clearer ship statistics, and several important fixes.
Player rankings now represent the value of assets owned by each empire.
Economy Score includes completed buildings on planets, moons, and outposts, along with economic and utility ships.
Military Score includes combat ships on planets, moons, active missions, stations, outposts, Market Hubs, supply fleets, and repair queues.
Research Score includes the cumulative base cost of completed research levels.
Ships continue to count while idle, travelling, stationed, damaged, or being repaired.
Buildings, ships, and research under construction do not count until completed.
Stored resources and current resource production are not included.
Personal construction, research, and ship-cost discounts do not reduce ranking value.
Resource values used for ranking:
Ore: ×1
Silicates: ×2
Hydrogen: ×3
Alloys: ×5
Rare resources: ×5
One displayed ranking point represents 1,000 weighted resource value. The game retains the full unrounded value internally for precise ranking order, alliance totals, and PvP protection. Ranking positions and some score-based PvP eligibility may change following recalculation.
Attack missions can now be launched directly from a moon through the standard fleet dispatch screen.
Owned moons are displayed beneath their planets in the origin selector.
Attack targets must still be selected manually.
Moon-origin attacks preserve supported combat options, including Leadership attachment, carrier hangar assignments, retreat thresholds, and combined assaults.
Moon fleet cargo previews now include the correct research and Leadership bonuses.
Moon ship statistics now display the same effective values as planetary shipyards.
The Galactic Highway Network now works consistently for:
Planet and moon transfers
Delivery missions
Mining missions
Mining-defense missions
Station garrison missions
Station supply missions
Station collection missions
Market Hub delivery missions
Market Hub pickup missions
Fleet previews and actual dispatches now use the same Highway route when calculating:
Travel time
Fuel consumption
Maximum range
Entry-gate cooldown
The entry gate is claimed when a fleet is dispatched, preventing multiple simultaneous fleets from incorrectly using the same available cooldown.
Automated logistics now respect the cargo restrictions of individual ship types on both legs of a route.
Ore Freighters are no longer selected when a route must collect Hydrogen on the return trip.
Bulk Carriers can be selected when unrestricted cargo space is required.
The same cargo hold can be reused after outbound cargo is unloaded.
Existing cargo and undelivered overflow are considered before return resources are loaded.
Return collection can no longer exceed the compatible cargo capacity of the fleet.
Inactive Transcendent Artifacts can now be transferred between owned planets.
Active or activating artifacts must be deactivated before transfer.
Transcendent status is preserved during transportation.
The existing 12-hour activation period still applies when a Transcendent Artifact is reactivated.
An artifact that is already in transit cannot be dispatched again.
Artifact cards now clearly display whether an artifact is Active, Inactive, Activating, or In Transit.
Ship statistics displayed in the Shipyard, Ship Details, Moon interface, and fleet selectors now represent permanent bonuses more accurately.
Active Transcendent Artifact bonuses are included where applicable.
Permanent Leadership bonuses are included.
Ship speed tooltips show base and effective values.
Fuel per light-year reflects permanent fuel reductions.
Fuel consumption cannot fall below 20% of its base value.
Small fuel coefficients are no longer incorrectly rounded to zero.
Mining ships display their effective mining yield.
Mining yield includes universe speed and permanent mining bonuses.
Mining tooltips show base and effective yield for each supported field type.
Field richness, fleet-wide bonuses, and diminishing returns are not included in the per-ship reference value.
Mining Yield is now displayed in the Command Center statistics overview.
The cosmetic market now includes filters for:
Ship type
Cosmetic set
Filters apply to both owned cosmetic codes and public listings. The interface displays the number of matching results and includes an option to reset all filters.
Resource amount fields in the Market Hub fleet-return window have been redesigned.
Large values are now fully visible.
Available resources are displayed separately from the input field.
The layout adapts correctly to narrow windows and mobile screens.
The Xeno Survey window now displays the selected fleet’s cargo capacity. If the fleet has no cargo space, the game warns that resources cannot be returned from the ruins. Fragments and artifacts can still be discovered without cargo capacity.
Using a Moon Scanner function while it is on cooldown no longer triggers a global connection backoff. Previously, this could cause:
Planet switching to take approximately 20–30 seconds.
Reports and other pages to appear frozen.
The scanner to remain unusable after the cooldown ended.
Scanner cooldowns are now handled independently. The scanner can be used immediately after the cooldown expires without leaving the Moon screen.
All new interface text has been added to every supported game language.
Portuguese Outpost mission labels now correctly distinguish Collect from Return.
A new account-wide cosmetic pack has been added:
30 Neutron Star ship skins
Matching Galaxy Map fleet sprites
Coverage for the complete player ship roster
Account-wide ownership
The pack is cosmetic only and does not include ships or gameplay bonuses.