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Nexus LegacyNewsPatch Notes 05.08.2026
Game update

Patch Notes 05.08.2026

Nexus Legacy · published 5 Aug 2026, 15:43 UTC

All newsPlayers around this dateRead on Steam

This update focuses on research timing, fleet logistics, Leadership consistency, reports, and mobile usability.

Research & Production

  • Active research now dynamically responds when research-speed bonuses are gained or lost.

  • Completed research progress is preserved during recalculation. Only the remaining work is adjusted.

  • Dynamic recalculation covers:

    • Research technologies

    • Leader and Diplomat doctrine changes

    • Command Vessel modules, talents, levels, movement and mission status

    • Research-speed artifacts

    • Quantum Nexus construction, demolition or planet abandonment

  • Paused research, including Laboratory upgrades and Vacation Mode pauses, is also recalculated correctly.

  • Newly started and queued research now use the same unified bonus calculation.

  • The Command Center resource calculator now correctly accounts for:

    • Starter boost expiration during the selected projection

    • Planet-specific production modifiers

    • Vacation Mode

    • Constructing, relocating or drifting Outposts

    • Storage caps at each individual location

    • Dark Matter production at Outposts

  • Maximum-level building cards now display the correct current production, energy and defense values instead of previewing a nonexistent next level.

Command Vessel & Leadership

  • Standalone Command Vessel travel now benefits from applicable ship, FTL and transport-speed bonuses.

  • Command Vessel relocation uses peaceful travel rules where appropriate, including normal station transfers.

  • Command Vessels can now accompany Station Supply and Station Collection missions.

  • Local Command Vessel research bonuses now update research timers correctly when the vessel docks, departs, attaches to a mission, enters recovery, finishes repairs, gains a level, or changes equipment.

  • Strange Wormhole directives now display their proper localized status instead of STRANGE_WORMHOLE_ACTIVE.

  • Successful AI Officer Scatter activations now generate a report containing:

    • Number of evacuated ships

    • Evacuation duration

    • Hydrogen consumed

    • Total cargo evacuated, when applicable

Stations & Logistics

  • Station Supply and Collection are now treated as peaceful logistics missions while neither endpoint is under attack.

  • If the source or destination is under attack, normal strategic travel time is used.

  • To prevent logistics missions from becoming a fast combat deployment method, these missions now accept only:

    • Freighters

    • Salvaged Freighters

    • Transport Shuttles

    • Tankers

    • Bulk Carriers

    • Ore Freighters

    • An attached Command Vessel

  • Supply missions that become stuck during arrival can now be recovered automatically.

  • Return-cargo logistics routes now correctly include cargo-capacity research and leader bonuses.

Fleet Dispatch

  • Fuel and travel-time previews have been restored or added for:

    • Outpost mining

    • Xenoarchaeology surveys

    • Wormhole missions

  • Dispatch is blocked directly in the modal when the selected source lacks sufficient Hydrogen.

  • Outpost-origin previews now use the Outpost’s actual Hydrogen, garrison, position and Command Vessel state.

  • Pirate Camp attack source selection now displays the distance from each available planet.

  • Fuel consumption is now displayed as Fuel/ly instead of the incorrect astronomical-unit label.

Patrols & PvE Reports

  • The accidental additional no-reward roll for common patrol events has been removed.

  • Patrol events affected by insufficient cargo capacity now show a warning indicator explaining that part of the reward did not fit.

  • Patrol ship quantities can now be entered directly as whole numbers in addition to using the + and - controls.

  • Pirate Camp reports now display artifact rewards correctly as an Unidentified Artifact.

  • Artifact details are no longer exposed prematurely through the main report or participant breakdown.

  • Mine combat reports now include their report ID for easier identification and support requests.

Combat

  • Carrier Bomber hangar HP bonuses are now included before battle HP percentages and retreat thresholds are calculated.

  • This prevents healthy carrier formations from appearing above 100% HP or requiring excessive damage before retreating.

  • Alliance and regular battle reports have improved mobile layouts:

    • Ship icons and names remain visible

    • Losses and surviving quantities stay aligned

    • Command Vessel status no longer overflows or hides fleet information

Mobile & Interface

  • Mobile top-bar menus now remain inside the viewport and can scroll when necessary.

  • Language and sound panels no longer extend beyond the screen.

  • Compact phone layouts provide more room for the profile, store and menu controls.

  • Galaxy Map controls now use a cleaner two-column mobile layout.

  • Moon headers, location selectors and building upgrade controls have improved responsive sizing.

  • The compact Android energy display has been simplified to prevent redundant formatting.

  • Covert Mining requirements are now documented directly in Mine Warfare research:

    • Stealth Technology and Assault Tactics

    • At least one Stealth Ship and one Mine Layer

    • One EW Ship and one Hacker Ship per Mine Layer

  • New descriptions, warnings and AI Officer reports have been localized across all supported languages.

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