Increased fleet mass capacity for all Wormhole classes by 50%.
Wormhole rewards are now loaded into cargo holds in encounter order.
When cargo capacity is exceeded, earlier encounter rewards are preserved first instead of resources being selected in an inconsistent order.
Recovery handling now follows the same cargo-loading rules as normal Wormhole completion.
Capital-class restrictions in Sentinel Space are now enforced consistently across station and outpost missions.
This includes supply, collection, deployment, recall, relocation, attack, defense, and construction routes.
Capital ships can no longer bypass Sentinel restrictions through alternative station or outpost actions.
Removed an unintended additional evacuation check at impact that could immediately scatter a fleet which had only just returned, preserving properly timed follow-up attacks.
Developer Note: I’m continuing to test the focus fire system in both PvP and PvE. In PvP battles, the system is showing excellent results and, in my opinion, makes uneven fights much fairer. (The only thing left is to figure out how much to increase the debris drops. And possibly increase the number of combat rounds, yes) PvE enemies will also have a small amount of focus fire so they don’t become complete punching bags. However, this shouldn’t cause problems for the fleet compositions players normally use in PvE. There is a small issue with C3 wormholes, so encounters there will be slightly nerfed. I’m planning to finish testing today and deploy the system tomorrow. At the same time, I’m also planning to make the battle simulator publicly available.