Military and Economy rankings have been rebuilt to better represent the real value of each account. Resource values are now normalized as follows:
Ore: ×1
Silicates: ×2
Hydrogen: ×3
Alloys: ×5
All rare resources: ×5
Military Score now represents investment in combat, reconnaissance, and military support ships. Civilian ships such as miners, freighters, tankers, and other utility vessels no longer inflate Military Score. Ships are counted regardless of whether they are:
Docked on planets or moons
Travelling in active missions
Stationed at stations, outposts, or trading hubs
Damaged or undergoing repairs
Economy Score now combines:
The resource value of mining, transport, logistics, Colony, and Engineer ships
24 hours of current net production from planets, moons, and outposts
Stored resources no longer inflate the ranking, and outposts no longer provide an arbitrary flat score simply for existing. Ranking positions may change significantly after recalculation. No ships, resources, or account progress are being removed.
Hide Completed and Only Levelable filters now persist after changing planets, navigating between research pages, or refreshing the game.
Only Levelable now checks whether the next level’s prerequisites, laboratory level, and resource costs are met.
An occupied research queue will no longer incorrectly hide every available technology.
Research filters and search context are preserved when navigating through the technology tree.
Fixed Android push notifications failing to arrive despite being enabled.
Notification registration now works correctly across individual universe domains.
Device notification settings are now synchronized across the account.
Expired and invalid notification registrations are cleaned up automatically.
The notification settings page now displays the device’s actual registration state.