A new server-side anti-automation system is now being tested.
System Survey, planetary mining, and outpost mining are protected.
Suspiciously repetitive or prolonged activity may trigger a short presence check.
There is no daily activity limit: active players can continue playing after completing the check.
Successful verification automatically resumes the original mission and allows further actions without immediately asking again.
Four different navigation mini-games are used to make automated solving more difficult.
Direct API requests cannot bypass an unresolved verification.
The system adapts to activity patterns rather than showing checks to every player.
The complete verification interface, instructions, accessibility text, and error messages are now available in all 26 supported languages.
Fixed one-click Survey for Dead Space systems when the currently selected planet is a valid Dead Space origin.
The planet selection window now opens only when another valid origin must be selected.
Survey mission status and cooldowns now refresh correctly after launch.
Fixed cases where the Survey button remained available even though a survey mission was already active.
Fixed temporary client state corruption caused by the Survey endpoint returning a mission ID instead of a complete mission object.
Additional salvage fleets can now be dispatched to a debris field while another fleet is already travelling there or collecting it.
Debris remains a finite shared resource: additional fleets only collect what is still available. This does not duplicate resources.
Fixed sector stations incorrectly displaying an empty or incomplete garrison count.
The displayed total now includes both operational and damaged ships while detailed fleet composition remains subject to existing intelligence rules.