project paradox playtest
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
011 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
011 Sep 2026
| Published | Title | Build |
|---|---|---|
| v0.3.1.3 Patch Notes v0.3.1.3 Patch Notes Big changes this update to Aria, revives, Procedural Mode, and a few problem enemies. Aria Special Rework Aria's Special has been rebuilt to be much quicker and easier to use. · Much lower damage requirement to charge it. · First click picks enemies up. · Click again to slam them, or wait and they will slam automatically when the timer ends. · Removed multi-casting. One use… | 25257709 | |
| v0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvements v0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvements New Features · Lobby Player Roster - Hosts can view everyone connected to the lobby. · Host Kick Controls - Hosts can remove individual players from the lobby. · Leave Lobby - Clients can leave their current lobby and return to the Hub in a new lobby. · Full Version Display - The four-part game version is now shown… | — | |
| v0.3.1 Patch Notes - Aria Special Refinements and Combat Feel Patch Notes - Aria Special Refinements and Combat Feel Aria's Crimson Eclipse · Improved tether movement so captured enemies trail behind Aria's slam target more naturally. · Reduced the delay before captured enemies begin their slam descent. · Replaced the slam location ring with a larger, cleaner X-shaped impact marker. · Aria's primary fire now continues normally while the Special is searchi… | — | |
| Patch Notes - Aria's Crimson Eclipse Special \ Patch Notes - Aria's Crimson Eclipse Special\ \ New Ability - Crimson Eclipse\ \ [ ]\ Multi-Target Capture\ - Mark up to five eligible enemies within your aim cone. [ ]\ Enemy Carry\ - Drain health from marked enemies while lifting and carrying them through the air, healing Aria. [ ]\ Slam Release\ - Release the Special to slam captured enemies into the selected location, dealing impact damag… | — | |
| Patch Notes - Dungeon Updates and Combat Improvements Patch Notes - Dungeon Updates and Combat Improvements Dungeon Updates · Enemy health and damage now scale with the participating party size. · The extra level-10 milestone reward has been removed from Dungeon mode. · Jetpacks are disabled during Dungeon runs. · Dungeon and regular-mode upgrades now respect their intended game-mode availability. · Character-specific progression perks no longer a… | — | |
| Patch Notes - Cooldown Feedback, and Platform Drop Fixes Patch Notes - Cooldown Feedback, and Platform Drop Fixes New Features · Cooldown Feedback - Added clearer weapon, reload, ability, and Special cooldown feedback. Weapon visuals now refill as cooldowns complete, with improved ability color and readiness presentation. Bug Fixes · Platform Drop Enemy Handling - Enemies standing on moving platforms are now detected and forced into a proper fall bef… | — | |
| Patch Notes - Rocket Launcher Paths, Orbital Strike, and Combat Improvements Patch Notes - Rocket Launcher Paths, Orbital Strike, and Combat Improvements New Features · Rocket Launcher Perk Paths - Added a full Rocket Launcher perk tree with new upgrade paths: · Cluster Payload - Detonations split into three rockets. · Shaped Charge - Split rockets use a tighter cone and deal increased damage. · Long-Fuse Warhead - Rockets gain a larger explosion the longer they travel.… | — | |
| Patch Notes - Procedural Hazards, New Perks, HUD Updates, and Boss Fixes Patch Notes - Procedural Hazards, New Perks, HUD Updates, and Boss Fixes New Features · Five-Floor Procedural Runs - New procedural runs now use a five-floor descent instead of ten floors. · Breakable Crates - Added shootable crates to procedural rooms. Crates fracture into debris, can rarely drop pickups, vary in size, and properly align to ramps and uneven surfaces. · Crate Audio Feedback - A… | — | |
| Patch Notes - New Perks, Enemy Telegraphs, Boss Updates, and Run Flow Patch Notes - New Perks, Enemy Telegraphs, Boss Updates, and Run Flow Improvements New Features · Meteor Shower - New Fireball perk that calls meteors down on enemies in front of you. · Hellish Rebuke Rework - Now periodically emits an expanding ring of fire that damages, burns, and knocks back enemies. · Enemy Spawn Telegraphs - Regular ground enemies now display a synchronized warning effect… | — | |
| Patch Notes - Procedural Combat, Progression, and Route UI Updates \ Patch Notes - Procedural Combat, Progression, and Route UI Updates\ \ Gameplay and Balance\ \ \ · \ Compact Procedural Rooms\ - Added smaller room layouts and tighter encounter spaces for faster, more focused fights. \ · \ New Enemy: Interceptor Runner\ - Added a new fast enemy variant to the procedural enemy roster. \ · \ Spider Updates\ - Green and Red Spiders now move significantly faster… | — | |
| Patch Notes - Facility Route, Procedural Rooms, and Gameplay Polish Patch Notes - Facility Route, Procedural Rooms, and Gameplay Polish New Features · Facility Route Mode - Added a deterministic 10-floor route with synchronized party voting and a full route-map interface. · Route Destinations - Added Combat, Elite, Shop, Supply Cache, Unknown, and Boss destinations with route previews and gameplay descriptions. · Route Checkpoints - Active Facility Route progre… | — | |
| Patch Notes - Reactor Run and Boss Combat Updates Patch Notes - Reactor Run and Boss Combat Updates New Features · Reactor Run - Added a new multi-level, server-seeded procedural dungeon mode. · Procedural Room Progression - Clear generated reactor sectors, survive sealed combat rooms, and unlock the path to each floor guardian. · Floor Guardians - Added three new guardian encounters: Brood Titan, Interceptor Alpha, and Spear Warden. · Guardia… | — | |
| Patch Notes - Steam Matchmaking, Lobby Updates, and Sniper Progression Patch Notes - Steam Matchmaking, Lobby Updates, and Sniper Progression New Features · Steam Party Matchmaking - Added Find a Game matchmaking that searches for compatible open lobbies with enough room for your party. · Automatic Party Joining - When the party leader finds a match, party members are notified and automatically follow into the matched lobby. · Lobby Privacy Controls - Party leader… | — | |
| Patch Notes - End-of-Run Flow, Slice Fixes, and Cargo Polish Patch Notes - End-of-Run Flow, Slice Fixes, and Cargo Polish New Features & Improvements · Cargo Water Motion - Added randomized bobbing and gentle rocking to cargo containers for more natural movement while suspended. · Improved Game Over Presentation - Added a white fade transition into the results screen and updated combat music to distinguish active runs, victories, and defeats. · Run-End S… | — | |
| Patch Notes - Upper Reactor Hazards, Specials, and Gameplay Fixes Patch Notes - Upper Reactor Hazards, Specials, and Gameplay Fixes New Features · Upper Reactor Timeline Events - Added Falcon Sweep and Reactor Platform Drop events. · Falcon Sweep - Added pipe-to-pipe warning lanes, bomber flyby visuals, damage, and knockback for players and enemies. · Reactor Platform Drop - Platforms now flash a warning, drop temporarily, and return to their starting positio… | — | |
| Patch Notes - Perk Trees, Ability UI, and Performance Patch Notes - Perk Trees, Ability UI, and Performance New Features & Improvements · Perk & Ability Tree Visual Refresh - Skill trees now clearly show locked, available, purchasable, owned, and closed-path states. · Improved Skill Path Readability - Updated connectors, state icons, badges, labels, and selection highlights make progression paths easier to understand. · Faster Purchases - Double-c… | — | |
| Patch Notes - Combat Polish, Player Recovery, and Hub Updates Patch Notes - Combat Polish, Player Recovery, and Hub Updates Gameplay Improvements · Stable Cargo Bridges - Hanging cargo bridges remain stationary while all support wires are intact and only begin moving after the first wire is severed. · Fall Respawn Damage - Falling and respawning now applies environmental damage instead of forcing the player into a downed state. · Limit Break Pause Handlin… | — | |
| Patch Notes - Character Roster, Perk Trees, and Limit Breaks Patch Notes - Character Roster, Perk Trees, and Limit Breaks New Features · Character Roster - Added selectable Aria and Gen character profiles with distinct models, stats, playstyles, and abilities. · Gen Player Model and Animations - Added Gen's first- and third-person models, animation set, and networked model switching. · Character-Specific Abilities - Aria uses Crimson Eclipse to drain nea… | — | |
| Patch Notes - Interceptor, Reactive Waves, and Combat Improvements Patch Notes - Interceptor, Reactive Waves, and Combat Improvements New Features · New Enemy: Interceptor - A cloaked flanker that predicts retreating players, commits to high-speed lunges, and knocks back its target and nearby enemies. · Reactive Wave Composition - Enemy selection now responds to sustained kiting and elevated camping, favoring pursuit, flanker, area-denial, ranged, or flying pr… | — | |
| Patch Notes - Portal AI, Pathfinding, and Enemy Traversal Patch Notes - Portal AI, Pathfinding, and Enemy Traversal New Features & Improvements · Pressure-Aware Portal Selection - Portals now consider player position, movement direction, predicted movement, elevation, party cohesion, and isolated players when selecting spawn locations. · Portal Spacing - Active portals are now kept farther apart to prevent encounters from stacking in the same area. ·… | — | |
| Patch Notes - Final Boss Phases, Reward Machine Updates, and Combat Polish Patch Notes - Final Boss Phases, Reward Machine Updates, and Combat Polish Final Boss Updates · Final Boss Phase System - The Final Boss now changes its attack patterns as its health decreases, creating a more intense multi-phase encounter. · New Elevated Homing Attack - Added a new attack that launches homing projectiles from above. Later phases increase its projectile count, speed, spread, an… | — | |
| Patch Notes - Upgrade UI, Enemy AI, Audio, and Controller Navigation Patch Notes - Upgrade UI, Enemy AI, Audio, and Controller Navigation Upgrade UI Improvements · Upgrade Readiness Tracking - During upgrade phases, players can now see which teammates have confirmed their selections and who is still deciding. · Improved Reroll Option - Rerolls now have a dedicated option and are easier to access with controller navigation. · Upgrade Card Presentation - Added imp… | — | |
| Patch Notes - Upgrade Rarity, Fireball Updates, and Trap Improvements Patch Notes - Upgrade Rarity, Fireball Updates, and Trap Improvements New Features · Rotating Platform Traps - Added shootable platform controls that temporarily tip platforms before returning them to their normal position. · Fireball Spread - Fireball now launches with a wider spread for improved area coverage. · Projectile Death Triggers - Perks can now trigger when projectiles impact, expire… | — | |
| Patch Notes - Environmental Hazards, Retractable Bridges, and Hub Polish Patch Notes - Environmental Hazards, Retractable Bridges, and Hub Polish New Features · Explosive Barrels - Shoot barrels to damage them and start a fuse. After the countdown, they explode with area damage, knockback, VFX, and audio feedback. Barrels respawn after a delay. · Hanging Cargo Containers - Shoot the suspension wires to release cargo onto enemies. Falling containers now support crush… | — | |
| Patch Notes - Ice Lance Expansion, Knockback, Enemy Traversal, and more Patch Notes - Ice Lance Expansion, Knockback, Enemy Traversal, and Combat Feedback New Gameplay & Progression · Universal Weapon Knockback - Blood Spear, Chain Lightning, Energy Blade, Fireball, Ice Lance, Orb, and Rocket Launcher now apply a small amount of knockback. · Ice Lance Perk Expansion - Added Cold Wave, Focused Frost, and Permafrost to the Ice Lance upgrade pool. · Projectile Spread… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 11 Sep 2026new | Fri | 16:28 | v0.3.1.3 Patch Notes | 25257709 | public | 1 | — |