Patch Notes - Facility Route, Procedural Rooms, and Gameplay Polish
New Features
- Facility Route Mode - Added a deterministic 10-floor route with synchronized party voting and a full route-map interface.
- Route Destinations - Added Combat, Elite, Shop, Supply Cache, Unknown, and Boss destinations with route previews and gameplay descriptions.
- Route Checkpoints - Active Facility Route progress, selected destinations, team XP, and floor position can now be restored from a checkpoint.
- Route Shops - Shop destinations now provide a guaranteed team upgrade choice through the Quartermaster.
- Supply Cache Rooms - Added reward rooms that grant team XP and restore player health.
- Procedural Room Events - Added Lava Pits, Lava Floods, Blackouts, and Falcon Sweep events to procedural rooms.
- Procedural Encounter Types - Added Skirmish, Horde, Ambush, Holdout, Elite Hunt, and Hazard Gauntlet encounters with seeded wave layouts.
- Exit Beacon Flow - Unlocked floor exits now display a pulsing green beacon, world prompt, and clear instructions for continuing the whole team to the next floor.
Procedural Gameplay Improvements
- Improved procedural layouts with more organic branching, vertical traversal, elevation changes, and route-guided room placement.
- Added improved room placement and spawn-clearance checks to reduce enemies appearing inside obstacles or unreachable spaces.
- Nearby encounters can now be prewarmed and activated when players enter the room for smoother combat starts.
- Encounter HUD updates now show encounter types, wave counts, enemies remaining, and incoming wave status.
- Reward rooms are excluded from normal hazard population until their cache is claimed.
- Suspended cargo now adapts its wire height to the generated room ceiling.
- Spear Warden's spear throw now includes a longer telegraph, warning light, improved arcing trajectory, and better client-side presentation.
UI and Presentation
- Updated Mission Setup with wrapping map, difficulty, and modifier grids.
- Added modifier hover tooltips with concise descriptions.
- Improved map preview sizing and layout within Mission Setup.
- Upgrade Summary now displays resolved ability values instead of base values.
- Upgrade Summary now includes operative identity, total health, movement speed, jump height, total jumps, dash cooldown, and dash distance.
- Added progress-based encounter HUD feedback instead of timer-only notifications.
- Improved combat music continuity during procedural floor transitions.
Bug Fixes
- Melee enemies now immediately resume pursuit when a target leaves attack range after an attack.
- Improved recovery for enemies that become obstructed or fail to move during procedural encounters.
- Prevented blocked enemy spawns from causing sealed rooms to remain incomplete.
- Improved procedural room cleanup between encounters and floor transitions.
- Prevented duplicate procedural combat music instances during scene transitions.
- Final Boss health bars now correctly hide when the game-over state is active.