Patch Notes - Combat Polish, Player Recovery, and Hub Updates

project paradox playtest · published

Patch Notes - Combat Polish, Player Recovery, and Hub Updates

Gameplay Improvements

  • Stable Cargo Bridges - Hanging cargo bridges remain stationary while all support wires are intact and only begin moving after the first wire is severed.
  • Fall Respawn Damage - Falling and respawning now applies environmental damage instead of forcing the player into a downed state.
  • Limit Break Pause Handling - Limit Break timers and pulse timing now pause correctly during gameplay pauses.
  • First-Person Weapon Alignment - Improved first-person muzzle socket handling when switching character models.
  • Laser Rifle Beam Polish - Reduced laser rifle beam width for a cleaner firing presentation.
  • Hub Loadout Presentation - Refreshed shop navigation labels, action buttons, and the default opening tab.

Bug Fixes

  • Flying Enemy Orientation - Fixed flying enemies using inconsistent animation orientation until taking damage.
  • Flying Enemy Eye Tracking - Fixed eye rotation drifting and rolling incorrectly into the enemy head.
  • Enemy Respawn Animation State - Fixed reused enemies remaining paused, frozen, or visually inactive after respawning.
  • Ability Interaction Validation - Locked abilities are now rejected locally before sending an interaction request.