Patch Notes - End-of-Run Flow, Slice Fixes, and Cargo Polish
New Features & Improvements
- Cargo Water Motion - Added randomized bobbing and gentle rocking to cargo containers for more natural movement while suspended.
- Improved Game Over Presentation - Added a white fade transition into the results screen and updated combat music to distinguish active runs, victories, and defeats.
- Run-End State Handling - Players and enemies now enter a clean end-of-run state after victory or defeat, with gameplay and enemy audio stopping correctly until the return to the Hub.
- Final Boss Pause Support - Final boss attacks and teleport timers now pause and resume without losing their remaining timing.
Bug Fixes
- Energy Slice and Dashing Slice - Fixed repeated retriggers when slices passed through non-damageable colliders.
- Slice projectiles now pass through enemies cleanly while preventing repeated impact and explosion feedback.
- Run-end pause state now resets correctly when starting a new run.