Patch Notes - Rocket Launcher Paths, Orbital Strike, and Combat Improvements
New Features
- Rocket Launcher Perk Paths - Added a full Rocket Launcher perk tree with new upgrade paths:
- Cluster Payload - Detonations split into three rockets.
- Shaped Charge - Split rockets use a tighter cone and deal increased damage.
- Long-Fuse Warhead - Rockets gain a larger explosion the longer they travel.
- Napalm Payload - Explosions leave a burning field.
- Chain Reaction - Split-rocket kills trigger a secondary explosion.
- Target Painter - Marks enemies for bonus split and homing rocket damage.
- Terminal Guidance - Split rockets steer toward marked enemies.
- Homing Explosion - Manual detonations release four homing projectiles that inherit on-hit upgrades.
Orbital Strike Rework - Hold Special to place a ground target, then release to call down five orbital lasers around the selected area.Orbital Strike Progression - Added support for perks that increase the number of orbital laser strikes.Orbital Strike Feedback - Added updated activation visuals, impact effects, and audio feedback.Gameplay Improvements
- Procedural Hazard Alerts - Falcon Sweep and Lava events now keep their warning display and alarm audio active when the event begins.
- Separate Room Progress UI - Room-clear progress remains visible without being overwritten by active hazard warnings.
- Mortar Enemy Tuning - Mortar projectiles now travel faster with a flatter trajectory, making incoming shots more immediate and readable.
Bug Fixes and Polish
- Improved Orbital Strike target placement and ground validation.
- Improved projectile collision filtering for specialized projectile effects.
- Improved Rocket Launcher perk interactions, split projectile handling, and homing target assignment.
- Improved procedural event audio cleanup when transitioning between rooms and hazards.