Patch Notes - Reactor Run and Boss Combat Updates

project paradox playtest · published

Patch Notes - Reactor Run and Boss Combat Updates

New Features

  • Reactor Run - Added a new multi-level, server-seeded procedural dungeon mode.
  • Procedural Room Progression - Clear generated reactor sectors, survive sealed combat rooms, and unlock the path to each floor guardian.
  • Floor Guardians - Added three new guardian encounters: Brood Titan, Interceptor Alpha, and Spear Warden.
  • Guardian Abilities - Guardians feature unique attacks including expanding shockwaves, telegraphed rift dashes, and thrown spear attacks.
  • Multi-Floor Progression - Defeating a floor guardian unlocks the next generated floor. The run ends after defeating the final guardian.

Boss Improvements

  • Final Boss Animation Pass - Added dedicated windup and attack animations for ground fans, ground waves, homing projectiles, elevated homing attacks, rotating beams, and sky bursts.
  • Improved Boss Telegraphs - Final Boss attacks now use attack-specific animation triggers for clearer combat readability.
  • Teleport Animation Updates - Added dedicated teleport windup and arrival animations.
Patch Notes - Reactor Run and Boss Combat Updates · project paradox playtest patch notes · SteamPeaks