Patch Notes - Dungeon Updates and Combat Improvements

project paradox playtest · published

Patch Notes - Dungeon Updates and Combat Improvements

Dungeon Updates

  • Enemy health and damage now scale with the participating party size.
  • The extra level-10 milestone reward has been removed from Dungeon mode.
  • Jetpacks are disabled during Dungeon runs.
  • Dungeon and regular-mode upgrades now respect their intended game-mode availability.
  • Character-specific progression perks no longer appear in regular run-time upgrade choices or route-shop offers.
  • Health is now displayed as current health / maximum health instead of a percentage.
  • Only the host can start the Dungeon route once the party is ready.

New Features

  • Dungeon Route Party Display - The route screen now shows each player's selected character and ability.
  • Post-Game Ability Display - The post-game screen now shows the ability used during the run.

Visual, Audio, and Combat Fixes

  • Blood Spear Timing - Blood Spear now completes its charge and triggers its firing feedback at the correct time.
  • Fixed delayed Blood Spear muzzle VFX caused by an inherited particle start delay.
  • Upper Reactor Level - Fixed areas where enemies could not traverse up or down and fixed Final Boss spawn points.