Patch Notes - Upper Reactor Hazards, Specials, and Gameplay Fixes

project paradox playtest · published

Patch Notes - Upper Reactor Hazards, Specials, and Gameplay Fixes

New Features

  • Upper Reactor Timeline Events - Added Falcon Sweep and Reactor Platform Drop events.
  • Falcon Sweep - Added pipe-to-pipe warning lanes, bomber flyby visuals, damage, and knockback for players and enemies.
  • Reactor Platform Drop - Platforms now flash a warning, drop temporarily, and return to their starting positions.
  • Damage-Charged Specials - Specials now charge from damage dealt instead of enemy kills, with updated HUD and Hub messaging.
  • Auto Weak Point - Laser Rifle auto-targeting now focuses only on active weak points.
  • Surface-Aware Movement Audio - Added surface-specific footsteps plus jump, landing, and impact audio feedback.
  • Gen Animation Pass - Added expanded movement, jump, fall, landing, crawling, and shooting animation coverage.

Gameplay Improvements

  • Expanded ability damage targeting so supported attacks can interact with shootable buttons, cargo and bridge controls, and explosive barrels.
  • Homing projectiles can reacquire valid targets and synchronize target changes across clients.
  • Flying enemies now handle obstacles more reliably and are less likely to stall or freeze in geometry.
  • Upper Reactor spawn checks now avoid disconnected areas, homing attacks avoid obstructed paths, and released storage platforms recover correctly.
  • Orbital Fire Control damage was tuned down for multi-enemy encounters.
  • Special activation and impact audio now use the authoritative roster settings for all clients.

Bug Fixes

  • Chain Lightning no longer fires or applies firing slow when no valid target is available.
  • Jetpack activation now correctly requires all available jumps to be used first.
  • Enemies waking from dormant simulation remain hittable and properly resume movement.
  • Fixed an early network initialization error when retractable bridge buttons register.
  • Improved environmental hazard hit timing and knockback consistency during Falcon Sweep.