Patch Notes - Final Boss Phases, Reward Machine Updates, and Combat Polish

project paradox playtest · published

Patch Notes - Final Boss Phases, Reward Machine Updates, and Combat Polish

Final Boss Updates

  • Final Boss Phase System - The Final Boss now changes its attack patterns as its health decreases, creating a more intense multi-phase encounter.
  • New Elevated Homing Attack - Added a new attack that launches homing projectiles from above. Later phases increase its projectile count, speed, spread, and player coverage.
  • Phase-Based Attack Scaling - Existing boss attacks now use dedicated phase profiles for more consistent tuning and escalation throughout the fight.

Reward Machine Updates

  • New Reward Machine Charges - Reward Machine uses are now earned from run performance: one use per 5 minutes survived or 100 kills, whichever grants more uses.
  • Improved Reward Machine Status - Hub prompts and the machine panel now clearly show whether the machine is charged, used, or waiting to recharge.

Hub & Progression UI

  • Perk Tree Layout - Moved the perk description panel so it no longer blocks upgrade-path nodes.
  • Perk Tree Interaction Fixes - Improved tree selection, panning, description formatting, and rarity presentation.

Bug Fixes & Combat Polish

  • Energy Blade Finisher - Finisher visuals now update their endpoint and follow the player’s current aim after dashing.
  • Homing Attack Warning Zones - Warning zones no longer deal damage before the actual homing projectiles arrive.
  • Ground Slam Material - Fixed the Final Boss ground slam material and visual presentation.