v0.3.1 Patch Notes - Aria Special Refinements and Combat Feel

project paradox playtest · published

Patch Notes - Aria Special Refinements and Combat Feel

Aria's Crimson Eclipse

  • Improved tether movement so captured enemies trail behind Aria's slam target more naturally.
  • Reduced the delay before captured enemies begin their slam descent.
  • Replaced the slam location ring with a larger, cleaner X-shaped impact marker.
  • Aria's primary fire now continues normally while the Special is searching for targets and is paused only while enemies are actively tethered.

Special Scan Improvements

  • Enemy scan highlights now linger briefly after the scan wave passes before fading out.
  • Added stable world-space X markings to scanned enemy silhouettes.
  • Improved scan masking so eligible enemies remain visible without covering the entire environment in scan effects.
  • Reduced unnecessary scan rendering work when no eligible enemies are present.
  • Removed unrelated blood-impact VFX from scan discovery in favor of the dedicated scan treatment.

Combat and HUD Fixes

  • Enemies no longer enter generic hit-stun when damaged. Knockback, hit effects, damage numbers, aggro, and other feedback remain active.
  • Removed damage-based interruption from Singularity attacks.
  • Health HUD now displays only the current HP number.