Patch Notes - Aria's Crimson Eclipse Special

project paradox playtest · published

[b]Patch Notes - Aria's Crimson Eclipse Special[/b]

[b]New Ability - Crimson Eclipse[/b]
[list]
[][b]Multi-Target Capture[/b] - Mark up to five eligible enemies within your aim cone.
[
][b]Enemy Carry[/b] - Drain health from marked enemies while lifting and carrying them through the air, healing Aria.
[][b]Slam Release[/b] - Release the Special to slam captured enemies into the selected location, dealing impact damage, area damage, and knockback.
[
][b]Three Uses Per Charge[/b] - Aria's full Special charge now stores three uses.
[/list]

[b]Scan and VFX[/b]
[list]
[][b]Ready-State Scan[/b] - A scan pulse now sweeps outward when Crimson Eclipse is fully charged and repeats while the Special remains ready.
[
][b]Target Highlights[/b] - Eligible enemies are highlighted as the scan reaches them with a visible red silhouette and X-mark effect.
[][b]Tether VFX[/b] - Added dynamic tether lines between Aria and captured enemies.
[
][b]Slam Targeting[/b] - Added a ground targeting reticle that updates while aiming the slam location.
[][b]Audio Feedback[/b] - Added scan pulse audio and individual target-hit feedback.
[
]Improved scan rendering so the effect stays focused on valid surfaces and eligible enemies.
[/list]

[b]Gameplay Improvements[/b]
[list]
[]Improved target validation, line-of-sight checks, and safe slam placement.
[
]Captured enemies now use controlled movement during the carry and return cleanly to normal behavior after the Special ends or is cancelled.
[/list]