Patch Notes - Steam Matchmaking, Lobby Updates, and Sniper Progression

project paradox playtest · published

Patch Notes - Steam Matchmaking, Lobby Updates, and Sniper Progression

New Features

  • Steam Party Matchmaking - Added Find a Game matchmaking that searches for compatible open lobbies with enough room for your party.
  • Automatic Party Joining - When the party leader finds a match, party members are notified and automatically follow into the matched lobby.
  • Lobby Privacy Controls - Party leaders can switch Steam lobbies between Public and Private.
  • Party Capacity Tracking - The Hub now displays current party size and lobby capacity.
  • Lobby Settings Panel - Added a new Hub panel opened with P for matchmaking, privacy, party status, and connection feedback.
  • HUD Party Statuses - Hub party cards now show READY, NOT READY, or IN SHOP.
  • Improved UI Scaling - UI Toolkit screens now use a shared 2560x1440 reference scale for more consistent layouts across resolutions.

Progression & Ability Updates

  • Weak Point Duration Upgrades - Added upgrades that extend the duration of ability-created weak points.
  • Ability Path Continuation - After unlocking a perk in an ability path, later choices are more likely to offer the next perk in that path.
  • Laser Rifle Sniper Paths - Reworked the Marksman, Shieldbreaker Scope, and Rail Sniper paths with updated damage, attack speed, critical damage, pierce, ammo, weak-point requirements, and weak-point duration bonuses.
  • Laser Rifle Damage Update - Increased base Laser Rifle damage from 6 to 8.
Patch Notes - Steam Matchmaking, Lobby Updates, and Sniper Progression · project paradox playtest patch notes · SteamPeaks