Noxturris Playtest
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116 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
116 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v0.8.6 - Patch Notes Bug Fixes Arrow & Turn Order Glitch: Fixed a critical bug where shooting arrows could cause erratic behavior, such as characters attacking allies without player input. Additionally, if a target died before the projectile hit, the turn order would break and the battle would become chaotic. Village Save Position: Fixed an issue where saving and quitting in the village would always respawn the pla… | — | |
| Game update | v0.8.5 - Patch Notes New Features & Content Inn Services: The Innkeeper now offers beer (restores MP) or food (restores HP and MP) at a low price. He also provides a safe deposit service for your gold, so you don't lose it in the tower. Since the village healer sleeps at night, the inn is a great alternative for healing after dark. Gold Weight System: Each gold coin now weighs 0.005 lbs (100 coins = 0.5 lbs). Unles… | — | |
| Game update | v0.8.4 - Patch Notes Visual Updates Tower Environments: Added painted backgrounds for all corridors and rooms in the tower. Please note that this work is still in progress. Forest Update: Updated the visual appearance of the forest at the beginning of the game. | — | |
| Game update | v0.8.3 - Patch Notes UI & Menus Skills Menu Expansion: The main skills menu now features 4 categories instead of two: Class Skills, Other-Class Skills, Equipment Skills, and All Skills. Battle Skills Menu: The battle skills menu now includes 3 distinct categories for easier selection: All Skills, Offensive Skills, and Defensive Skills. Bug Fixes Reputation Reset: Fixed an issue where the main character's reputation… | — | |
| Game update | v0.8.2 - Patch Notes Bug Fixes Defensive Strike Damage: Fixed a bug where Defensive Strike skills, which always hit the target, were locked to dealing only 1 damage per strike. Camera Update: Resolved an issue where the camera would fail to update during character running movement, remaining stuck at the previous position. Elemental Magic Damage: Fixed a bug where Earth, Air, and Water spells targeting all enemies… | — | |
| Game update | v0.8.1 - Patch Notes New Features Weapon Accuracy Modifiers: Weapons bought or found now have a bonus or malus to Accuracy, helping you overcome the higher evasion of powerful enemies. Bug Fixes NPC Schedule Glitch: Fixed an issue where NPCs would remain in bed indefinitely and never wake up. They now follow their daily routines, including working on Sundays. | — | |
| Game update | v0.8 - Patch Notes Core Systems & Progression Skill Levels: Implemented a leveling system for skills. For example, Oldaric's Blessing of Might now features 4 distinct levels, allowing for deeper character customization. Class Expansion: The Warrior class now has 19 skills, and the Archer class has 21 skills available to learn. Tower Overhaul: The tower generation and room layouts have been completely recreated fr… | — | |
| Game update | Patch Notes v0.7.5 – Skill Cost Reduction, Trap Evasion & 3D Model Fixes Combat & Mechanics Skill Cost Reduction : The Skill points cost required to learn new skills has been reduced, allowing you to expand your character's abilities faster. Trap Evasion Chance : Traps are no longer guaranteed hits. If the Main Character successfully evades a triggered trap, they will take no damage. This adds a tactical element to navigating dangerous areas. Visual & UI Fixes Skill… | — | |
| Game update | v0.7.4 - Patch Notes Bug Fixes Inn Recruitment Save Glitch: Fixed a critical issue where recruited party members from the inn would reappear with only 1 HP after saving and quitting the game, then reloading. This bug has been crushed. New Features Swipe Side Skill: Added a new side skill for high-Strength weapons. When triggered, this attack hits the main target and sweeps to strike enemies on his flanks, providing… | — | |
| Game update | Patch Notes v0.7.3 – Stone Weapon Balance & Intro Level Fix Combat Balance & Fixes Stones AP Cost Fix: Fixed a critical bug where equipped Stones found on the ground would cost 0 Action Points (AP) to use in battle. This allowed players to throw unlimited stones in a single turn to instantly clear enemies. Stones now correctly consume AP per attack, restoring balance to ranged combat. Tutorial & Progression Intro Level Death Fix: Fixed a bug where dying… | — | |
| Game update | Patch Notes v0.7.2 – Control Renaming & Hall of Fame Controls & Options Control Terminology Update: The control types in the Options menu have been renamed for clarity: - Classic is now labeled "Classic (Tank)". - Alternate is now labeled "Modern Controls". This change ensures there is no confusion between the two playstyles when configuring your game. New Feature: Hall of Fam e Wood Sign Display: A new wood sign has been placed near the Tower en… | — | |
| Game update | Patch Notes v0.7.1 This update resolves several visual glitches, refines menu navigation, and introduces a new tactical layer to enemy skills with a preparation phase. Combat & Tactical Updates Enemy Skill Preparation: Poisoning and Sleep-inducing skills now require a turn of preparation before the effect is applied. This gives players a brief window to react, heal, or cleanse the status before the damage or debu… | — | |
| Game update | v0.7 - Patch Notes New Content & Features Intro Level: Added a new introductory level for new games. The main character starts in a forest (Work in Progress) that teaches the game's core mechanics. New Enemy: Added Mimic Doors! Prepare yourself, or you might develop entomophobia. Blacksmith: The blacksmith now sells premium equipment at high costs. Character Loadouts: Oldaric (Warrior) now starts with a club, and… | — | |
| Game update | Patch Notes v0.6.7 – Projectile Weapons, Defense Overhaul & Encounter Stability Combat & Weapons - Stones Projectile: The "Throw Stone" skill has been replaced by a new projectile weapon called Stones. This item represents a small bag of stones used for basic attacks. - Free to use (no MP cost). - Inexpensive to acquire and commonly found around the Village. - Defense Stat Fix: A critical bug was discovered where the Defense stat had no effect on incoming damage, making al… | — | |
| Game update | Patch Notes v0.6.6 This Patch is about Resurrection Ritual, Fairy Dust Teleport & Equipment Details Village & Witch Updates Door Interactions : Fixed a bug where the player character would automatically walk away from doors in the village regardless of their state. Now, if a door is closed, the character will simply stand still. Resurrection Ritual : The Witch in the village can now resurrect a dead ally for a fe… | — | |
| Game update | Patch Notes v0.6.5 This Update is about Control Refinements, UI Sync Fixes & Leveling Adjustments Controls & Movement Quick Turn Update: The Quick Turn action for Tank Controls has been changed to R on the keyboard or B on the Gamepad. Note that the character must be stationary to perform a Quick Turn, and this function is not available if controls are set to Modern mode. Control Info Update: The on-screen displa… | — | |
| Game update | Patch Notes v0.6.4 Combat Math & Mechanics Hit Chance Recalibration: The formula for Chance to Hit and Evasion has been recalibrated. The Accuracy stat now has a much greater impact on hitting your target. Additionally, a target's Evasion decreases significantly each time they lose blood, making wounded enemies easier to hit. Melee Stance Balance: Bonuses and penalties for melee weapon stances have been rebalance… | — | |
| Game update | Patch Notes v0.6.3 – Tower Generation Fixes, Camera Stability & Humors Rework Tower & Camera Fixes Stairway Wall Block: Fixed a bug where a randomly generated wall could appear in the stairway near the Tower entrance, making exploration impossible. This bug has been crushed; the path is now always clear. Camera Crash: Fixed an issue where the camera would jump to an unknown or inconsistent location when certain enemies died. The camera now tracks combat events smoothly a… | — | |
| Game update | Patch Notes v0.6.2 – Combat Depth, Gamepad Feedback & Exploit Fixes Combat Mechanics Overhaul Fumble System: Fumbles are now a balanced risk! Previously rare, a Fumble is now as likely as a Critical Hit. If a character (player or enemy) Fumbles, they take damage themselves. Immunity & Healing: If a target is immune to an element, attacking them with that element will now heal them instead of damaging them. Example: Using a Torch skill like "Searing Hit" on a Fi… | — | |
| Game update | Patch Notes v0.6.1 – UI Refinements & Respawn Fix Battle Interface Unit Order List Cleanup: Barrels, crates, and walls no longer appear in the Unit Order list. These obstacles never take actions, so removing them makes the turn order display much cleaner and easier to read. Inventory & Equipment Improved Inventory Menu: The inventory interface has been overhauled to be more user-friendly and efficient, allowing for faster item management. Cate… | — | |
| Game update | Patch Notes v0.6 – New Enemies, Dynamic Portraits, Immersive Rebirth and more! Visual & UI Overhaul Dynamic Dialogue Portraits : All character portraits are now fully dynamic, reacting to the conversation with expressive animations. Battle UI Cleanup: The battle details UI now automatically disappears after a skill is used, keeping the screen clear. Targeting Indicators: When using a skill or item on an ally: · A moving target icon appears at the top left, directly above… | — | |
| Game update | Patch Notes v0.5.8 Version 0.5.8 is a massive update! I have completely redesigned the Pause and Camp menus for better navigation, fixed a critical save slot bug, and added quality-of-life features for battle movement and debugging. Major UI Overhaul Pause & Camp Menus The entire pause system has been streamlined into 5 clear categories for faster access: 1. Camp : Manage your characters. 2. Inventory : Check and… | — | |
| Game update | Patch Notes v0.5.7 This update resolves a major bug that prevented players from speaking to NPCs after recruiting allies, corrects enemy skill naming, and refreshes the UI font. Critical Bug Fixes NPC Dialogue Lock: Fixed a critical bug where, after recruiting Rosemonde, Robert, Roland, or Henry, the player would be unable to initiate conversations with any other characters. The bug has been crushed, and all dial… | — | |
| Game update | Patch Notes v0.5.6 This update introduces a temporary battle logging tool for testing and resolves a confusing bug that could freeze conversations. Developer Tools (Temporary) Battle Debug Log: A debug logging system has been added to battle sequences to assist with internal testing. How to use: · Use `Page Up` and `Page Down` on your keyboard to scroll through the logs. -Note: This feature is temporary and will… | — | |
| Game update | Patch Notes v0.5.5 Combat & AI Blemmyae Skill Logic: Fixed a bug where the Blemmyae would play a skill's intro animation and display its name, but the attack would fail to execute damage or effects. The enemy now correctly applies its skill effects and resumes its turn cycle. Loot Menu Descriptions: Fixed an issue where item descriptions were not displaying correctly when selecting objects from the ground. You ca… | — | |
| Game update | Patch Notes v0.5.4 This update streamlines the trading experience and resolves several frustrating bugs that could lock players out of combat or cause event loops in the Tower. UI & Trading Unified Merchant Interface: All merchants now share a consistent, unified UI for buying and selling items, making trading more intuitive and visually cohesive. Combat Fixes Attack Button Lock: Fixed a critical bug where the At… | — | |
| Game update | Patch Notes v0.5.3 This update overhauls how the game handles party defeat, ensuring your progress is saved correctly even after a forced crash, and clarifies the fate of your surviving allies. Battle & Defeat Overhaul Robust Death Detection : The game now correctly registers character deaths even if the application is forced closed unexpectedly. Your party status will be accurate upon reloading. Leader Defeat Me… | — | |
| Game update | Patch Notes v0.5.2 This update addresses a critical bug affecting save file loading, introduces new enemy abilities, and refines the UI experience. Critical Fix Save File Camera Crash: Fixed a critical bug introduced in the camera movement improvements. Previously, loading a save file would cause the camera to spawn inside the character model, breaking the session. The camera now correctly positions itself upon l… | — | |
| Game update | Patch Notes v0.5.1 UI & Interface Equip Menu Overhaul: The Equipment menu has received a major update. The new layout reflects a much better understanding of UI design principles. Dynamic NPC Portraits: Conversations with NPCs now feature dynamic portraits that change based on who is speaking. Improved Loot Management: No more clicking through stacks of items one by one. When multiple items are on the ground, a n… | — | |
| Game update | Patch Notes v0.5 Bug Fixes House Entry Logic: Fixed a critical bug where players could get stuck inside a house if the door closed behind them while the owner was absent. Players can no longer enter houses with open doors that would trap them. Dialogue Trigger: Fixed an issue where pressing the confirm button too quickly could trigger a dialogue twice. This long-standing glitch has finally been crushed. Mana Va… | — | |
| Game update | Patch Notes v0.4.13 Bug Fixes Inventory System: Fixed a bug where the inventory weight limit would incorrectly drop by double the bonus amount when an ally died after a battle. Combat AI: Improved basic attack logic for enemies. Previously, an enemy's turn would end if their first chosen target was no longer attackable. Now, the enemy will automatically attempt to target another valid enemy if the first one cannot… | — | |
| Game update | Patch Notes v0.4.12 Features & Improvements Character Selection: Added character portraits, names, stats, and starting equipment to the class selection menu. UI Overhaul: Fixed the highlighting order in the Options menu. Options set to "On" now appear in white, while "Off" options are gray. Balancing: Removed the club from the Warrior's starting equipment. Bug Fixes Bug Report Link: Fixed a broken link when pressi… | — | |
| Game update | Updates of new v0.4.11 I have added a splash screen intro before the main menu. The disarmed Debuff now take off the weapon equipped on the target character and he cannot requip a weapon for a few turns. He'll be only able to kick the enemy for a while. Little baby imps when they explode can give the Disarmed debuff. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.