This update resolves a major bug that prevented players from speaking to NPCs after recruiting allies, corrects enemy skill naming, and refreshes the UI font.
Critical Bug Fixes
NPC Dialogue Lock:
Fixed a critical bug where, after recruiting Rosemonde, Robert, Roland, or Henry, the player would be unable to initiate conversations with any other characters. The bug has been crushed, and all dialogue options are now fully accessible.
Oneye Hound Skill Naming:
Corrected the name of the Oneye Hound's single-target sleep skill. It was incorrectly labeled "Sweet Dreams" (plural). It is now correctly named "Sweet Dream" to distinguish it from the area-of-effect skill "Sweet Dreams" (which affects the whole party).
Visual & UI Updates
New Font:
The user interface in some places has been updated with a new font for improved readability and a fresh visual style.
Developer Tools (Debug)
Enhanced Battle Logging:
The battle debug log now includes:
- The total number of battles fought in the current session.
- A detailed record of actions chosen by enemies.
(Note: This is a temporary tool for testing and may be removed in future updates.)