New Content & Features
Intro Level:
Added a new introductory level for new games. The main character starts in a forest (Work in Progress) that teaches the game's core mechanics.
New Enemy:
Added Mimic Doors! Prepare yourself, or you might develop entomophobia.
Blacksmith:
The blacksmith now sells premium equipment at high costs.
Character Loadouts:
Oldaric (Warrior) now starts with a club, and Rosemonde (Archer) now starts with an antidote.
New Game Options:
Players can now choose their control scheme (Classic "Tank" vs. Modern) and toggle control hints on or off at the start of a new game.
NPC Update:
The Bailiff now has a unique visual appearance.
Equipment & Stats
Affix System Overhaul:
Prefixes and suffixes on special equipment are now generated based on a seed and equipment quality. Extremely good or extremely bad affixes are now rarer. Additionally, certain affixes are now strictly reserved for weapons, while others are exclusive to armor.
Skill Buff:
Rosemonde's starting skill, Shatter Force, now deals increased damage.
XP Tuning:
Reduced the XP required to level up.
Enemy AI:
Corrected evasion behavior for certain enemies.
Bug Fixes
Two-Handed Weapon Glitch:
Fixed a bug where equipping a torch in the off-hand while using a two-handed weapon (like a bow) would not remove the weapon. Characters could now somehow hold both a bow and a torch simultaneously and shoot arrows. This bug has been crushed.
Confusion Soft Lock:
Fixed an issue where confused enemies would soft-lock the game if their target was themselves. This bug has been crushed.