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Noxturris PlaytestNewsv0.8.5 - Patch Notes
Game update

v0.8.5 - Patch Notes

Noxturris Playtest · published 15 Oct 2026, 02:22 UTC

All newsPlayers around this dateRead on Steam

New Features & Content

Inn Services:
The Innkeeper now offers beer (restores MP) or food (restores HP and MP) at a low price. He also provides a safe deposit service for your gold, so you don't lose it in the tower. Since the village healer sleeps at night, the inn is a great alternative for healing after dark.

Gold Weight System:
Each gold coin now weighs 0.005 lbs (100 coins = 0.5 lbs). Unless you carry all your money with you, gold weight should not be a burden.

Audio & Visuals:
Added new music for battle victories, defeats, and the main menu. Also updated the studio logo for Noxturris.

Combat Mechanics:

Interrupting Casts: Attacking an enemy that is focusing to prepare a skill will cancel their concentration and abort the skill, giving you a chance to survive deadly attacks like paralysis.

Unrestricted Skill Use: All offensive skills learned by a character can now be used unarmed, with a bow, or with a melee weapon. The only restriction remains the base learning cost for cross-class skills.

UI & Quality of Life

Loot Changes:
Equipment from dead allies no longer goes directly into your inventory; it falls to the ground instead. Similarly, when the main character dies, gold is dropped on the ground rather than being halved upon resurrection.

Status Effect Icons:
Active buff and debuff icons are now displayed clearly. During combat, they appear below each character's stats. Buff icons above characters have been removed; instead, active buffs are shown above the stats panel (top left) during the player's turn, and above the current target's stats.

Camera Tweaks:
Adjusted how cameras react when a target receives damage from an offensive skill.

Bug Fixes

Merchant Pricing:
Fixed a mismatch between displayed values and actual purchase prices for the strange merchant near the mill.

Ambush Loop:
Fixed a bug where getting ambushed once caused all subsequent battles to include ambushes until the game was reloaded.

Starting Gear Duplication:
Fixed an issue where starting equipment was duplicated upon arriving at the village.

Smarter Enemy AI:
Enemies no longer waste turns using useless skills (e.g., poisoning an already poisoned target or sleeping a sleeping target). They will now choose a standard attack if their skill would have no effect.

Stat Restoration:
Fixed a bug where removing an item with a stat-debuff did not restore the character's original stats.

More from Noxturris Playtest

Other announcements

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