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Noxturris PlaytestNewsPatch Notes v0.6.2 – Combat Depth, Gamepad Feedback & Exploit Fixes
Game update

Patch Notes v0.6.2 – Combat Depth, Gamepad Feedback & Exploit Fixes

Noxturris Playtest · published 27 Jun 2026, 03:02 UTC

All newsPlayers around this dateRead on Steam

Combat Mechanics Overhaul

Fumble System:
Fumbles are now a balanced risk! Previously rare, a Fumble is now as likely as a Critical Hit. If a character (player or enemy) Fumbles, they take damage themselves.

Immunity & Healing:
If a target is immune to an element, attacking them with that element will now heal them instead of damaging them.
Example: Using a Torch skill like "Searing Hit" on a Fire Slime will heal it. Use your elemental knowledge wisely!

Enemy Critical Hits:
Enemy Critical Hits are now fully functional. Be prepared for enemies to deal significantly higher damage than usual.

Controls & Immersion

Gamepad Vibration:
Haptic feedback has been added for damage taken:
- Light vibration for minor damage.
- Strong vibration for heavy damage or Critical Hits.

Torch Quick-Swap:
- Press Q or Left Shoulder Button to equip the Torch if one is in your inventory but not held.
- Press again to unequip it and return it to your inventory.

Note: In battle, this same button combination now forces a 100% successful flee for debugging purposes.

Exploit Fixes & Stability

Pause Exploit Patch:
Fixed an issue where enemies would stop chasing the player when the game was paused. You can no longer freeze enemy pursuit to cheat.

Screen Flicker:
Fixed a bug where the screen would go black briefly after every conversation. Transitions are now smooth.

Visuals & UI

Oldaric Animations:
The Warrior Oldaric now correctly closes his eyes when sleeping or stunned.

Quest Menu:
The Quests menu has been updated for better clarity.

Tower Design:
Several rooms in the Tower have been improved for better flow and atmosphere.

Death Screen:
A "Run Results" screen is now displayed when the Main Character dies, summarizing the session.

More from Noxturris Playtest

Other announcements

All news
Game update23 Sep 2026v0.8.1 - Patch NotesNew Features Weapon Accuracy Modifiers: Weapons bought or found now have a bonus or malus to Accuracy, helping you overcome the higher evasion of powerful enemies. Bug Fixes NPC Schedule Glitch: Fixed an issue where NPCs would remain in bed indefinitely and never wake up. They now follow their daily routines, including working on Sundays.Game update21 Sep 2026v0.8 - Patch NotesCore Systems & Progression Skill Levels: Implemented a leveling system for skills. For example, Oldaric's Blessing of Might now features 4 distinct levels, allowing for deeper character customization. Class Expansion: The Warrior class now has 19 skills, and the Archer class has 21 skills available to learn. Tower Overhaul: The tower generation and room layouts have been completely recreated fr…Game update17 Aug 2026Patch Notes v0.7.5 – Skill Cost Reduction, Trap Evasion & 3D Model FixesCombat & Mechanics Skill Cost Reduction : The Skill points cost required to learn new skills has been reduced, allowing you to expand your character's abilities faster. Trap Evasion Chance : Traps are no longer guaranteed hits. If the Main Character successfully evades a triggered trap, they will take no damage. This adds a tactical element to navigating dangerous areas. Visual & UI Fixes Skill…