Bug Fixes
House Entry Logic:
Fixed a critical bug where players could get stuck inside a house if the door closed behind them while the owner was absent. Players can no longer enter houses with open doors that would trap them.
Dialogue Trigger:
Fixed an issue where pressing the confirm button too quickly could trigger a dialogue twice. This long-standing glitch has finally been crushed.
Mana Validation:
Enemies could previously use skills even with 0 mana. This exploit has been crushed.
Battle AI:
Fixed a "soft lock" where enemies would move to a target but fail to act, freezing the battle. This issue appears to be resolved.
Hit Chance Formula:
Corrected the old hit chance formula which unfairly penalized higher-level characters (making them harder to hit unless critical hits were involved). The new formula ensures fair combat scaling.
New Content
New Enemy:
Introducing the Oneye Hound! This beast's single large eye can put the entire party to sleep. Note: Additional animations are planned for future updates.
Debug & Tools
Debug Menu Updates:
Added several new buttons for tester convenience. The following buttons now affect all party members simultaneously: