This update resolves several visual glitches, refines menu navigation, and introduces a new tactical layer to enemy skills with a preparation phase.
Combat & Tactical Updates
Enemy Skill Preparation:
Poisoning and Sleep-inducing skills now require a turn of preparation before the effect is applied. This gives players a brief window to react, heal, or cleanse the status before the damage or debuff lands.
Auto-End Turn:
If a character still has Action Points (AP) remaining but all enemies are defeated, their turn will now automatically end to finalize the battle immediately.
Range Error Fix:
Fixed a bug where spamming the attack button at the start of a turn would incorrectly display "Enemy out of range" even when in range, causing the action menu to flash. The range check is now stable.
Visual & UI Fixes
Camera Glitch (Shatter Force):
Fixed a bug where the camera would briefly jump to the world map for a split second during Rosemonde's Shatter Force animation. The camera now stays locked on the battle.
Backpack Visibility:
Fixed an issue where equipping a backpack on a character with no other armor equipped would make the backpack invisible. All gear is now visible as intended.
Continuous Menu Scroll:
Menu navigation now supports continuous scrolling when holding Up or Down. This feature, which was removed in earlier versions due to bugs, has been fully restored and works smoothly.
Modern Controls Stability:
Fixed a rare bug where switching to Modern controls would revert to Tank controls after talking to an NPC. Control settings now persist correctly.
Time & Merchant System
Merchant Business Hours:
When visiting a merchant, their opening and closing hours are now displayed. Merchants operate based on your computer's local time.
Current Time Display:
The current in-game time is now visible in the Pause Menu, helping you manage your schedule for merchant visits and other time-sensitive events.